Most games I loved as a kid I still love as an adult. Some I even love more - especially those with stories I didn’t fully understand at the time. What do you mean Tactics Ogre was about genocide and ethnic conflict? I thought it was about turning everyone into the ninja or swordmaster class??
Fighting games I’ve lost my taste for, I suppose, though I played those more because they were on every damn demo disc. Though I still remain strangely good at them. A friend of mine picked up some esoteric modern indie fighting game two years ago or so and I fucking crushed them without even knowing the controls while they had several hours of practice under their belt, lmao.
This is how I felt when I played Kindgom Hearts 3. It was a true sign to me that I didn’t have as many interests as I did as a kid
I think part of that is also that KH3 actually sucks compared to KH2, and even KH1 in some areas. Yeah, KH3 is flashy, but the story beats were just awful compared to the previous numerical games. I still haven’t played through the plethora of tie in games, simply because I think the director lost the fucking plot after KH2.
Counterpoint, there are also games you tried and HATED as a kid, that you might now like as an adult.
As I kid I had a lot less need for quality story telling, and roll play, probably a lot less interest in gardening simulators too. There’s probably lots of stuff you thought you didn’t like.
I remember hating Baroque on ps2 as a kid, but then I grew up, played Spelunky and finally got it what roguelites were doing, went back and liked it.
My version of this is 4X games. I always was intrigued by them as a kid, but I wasn’t nearly patient enough or willing to put in the time to understand them. As an adult I’ve finally been able to enjoy them.
I’m the opposite. I played the hell out of 4x in college and early adulthood. Now, I just don’t have the time or patience for them.
Roll play? Role playing as a roll?
Marble Madness?
Katamari
Addicted to Craps, I gotta throw a couple each day, butt when I think about it - it’s really money down the toilet.
I tried to get my nephews into pokemon nintendo games when they were like 10. Failed bad because “too much reading” and went back to Roblox…
Kids today something something attention spans what with the social media grumble grumble back when I was that age, dammit.
I had that happen to me when I tried playing MDK recently :D
That hit a little too hard.
I love seeing this happen in real time!
“We want Conker back!”
“You know Conker wasn’t a good game, right?”
“You don’t know what you’re talking about! Conker was GREAT!”
https://www.metacritic.com/game/conker-live-and-reloaded/
See also:
Perfect Dark:
https://www.metacritic.com/game/perfect-dark-zero/
Banjo Kazooie in 3-2-1…
Yeah, xbox conker wasn’t a good game, but N64 was.
Oh wow, Perfect Dark Zero had much higher metacritic scores than I expected.
I thought it would literally be a 50 - I didn’t think it was a good game, I didn’t think it was a bad one either - it was the most middle-of-the-road competent shooter I had played in years. I remember it getting largely hammered at release though, I suspect that had more to do with having Perfect Dark in the title and not meeting unreasonably high expectations than actually being a poor game though.
That ending song about a sex act was really weird though. The song was an absolute banger but the lyrics just had little to no context to them.
Me with Bionicle: The Game.
Crash bandicoot was written in fucking LISP
And they are not using a rigged skeleton for animation
Wait really? Man I knew those games were my favorites for a reason
I’ll probably feel this when I start playing the new Croc remaster, since tank controls are hard to go back to, but I remember playing a ton of Croc 2 as a kid, getting lost in the hub all the time.
The issue is, as a kid, you had lots and lots of time, and also little access to Internet forums for general game info.
Back then, you got a game and that became your whole focus for a few days instead of a few weeks/months.
Games in general were less complex and less forgiving so you were more used to playing simple platformers in which you could die and lose 20 mins of progress.
So overall, the attitude was to put effort, invest and challenge yourself (not with online play) when it came to gaming.
So given all these factors, your attitude towards games and the type of games were difference, hence why a simple platformer without much story and repetitive gameplay was the shit back then.
I’ve certainly noticed that my patience has dropped off a cliff.
When I was young, I spent hundreds of hours in RPGs. Then I got into roguelikes, which are like RPGs, but condensed down. Well, and now I’m microdosing this crack, because the condensed version of roguelikes is apparently puzzle games.
That game is pretty cool, thank you for sharing. Will go well when I want a break from crosswords.
You should check out all the games on that site, they’re very good. There’s even a free mobile app with no ads
A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.
Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?
Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅
Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…
Oh snap! Haha well, musta been something I sensed in your comment. DCSS sure feels like an extra fun puzzle to me. Cheers!
I wonder if that statement applies to the original Rogue? I don’t recall there being much puzzle to it.
It’s a puzzle in the sense that you have a constrained number of options, both in a given combat scenario and in the general sense of building your character and attacking the dungeon. And usually all those options have some tradeoffs, beyond just the opportunity cost. Skill (and creativity! one of my favorite elements!!) of the player make the difference between a doomed run and a cakewalk. Careful marshaling of resources, knowing when it’s time to spend something rare or take a gamble. Knowing what late game change might solve the weaknesses your character has and help achieve specific goals, knowing what would be folly.
Lot to learn, and then deploy in fun and creative ways. And challenging. Loss is the teacher, lol. So good!
I used to love RPGs when I was younger too, but now I find them too slow. I’ve always loved roguelikes, back when I still liked RPGs, and still to this day.
Going back and playing games I never liked the gameplay of and only played for the story now, as an adult, I think the stories are poorly written and cringe as fuck. 😬
Though for some games, that doesn’t make them bad. It just makes them good in a different way. Like how you might enjoy a crappy B movie because it’s crappy.
Random stab in the dark, but I could easily take this statement to be about Final Fantasy 7… 🤣
Even if it isn’t, it’s safe to accept that a lot of modern game tropes can have their origins traced back to 8/16/32 bit origins.
Basically what I’m trying to get at is that a lot of the time, the narrative was able to be seen as less cringey, and more cutting. Time has dulled the more sharp edges, or even moves public perceptions well beyond what was presented.
The unskippable animations in that game. They didn’t bother me at the time, but once somebody pointed them out, I had to agree they were terrible. I don’t think I could play the original again because of that. (Fortunately, I’ve heard that newer versions do allow you to skip.)
Chrono Trigger, and Secret of Mana on my shelf like
I still replay those and enjoy them. Final Fantasy Tactics, War of the Lions as well. Personally I think they hold up, with maybe Secret of Mana being the worst of the three. I’m extremely positively biased toward Secret of Mana though as it was the first game me, my brother, and my sister could play at the same time on SNES, and was the first game we got with the system for that exact reason (we first experienced it visiting another house, before we even had a SNES, and they had a splitter. They showed us Secret of Mana and some multi-player basketball game I can’t quite recall).
It’s such a positive memory of us all being able to enjoy the same activity together without fighting over controllers etc(though maybe some fight over characters :P)
Some games yeah.
The game pictured in this comic, the Crash series on PS1, aged like fine wine though.
Yeah, weird to have Crash in the background given the quality of the games.
C*ash Slap is on the poster, which is probably supposed to be a reference to Crash Bash.
If you don’t remember Crash Bash, that makes sense, it wasn’t great.
I was going to say this, too. It definitely applies to some games, but not the original Crash trilogy. I replay those games every 5-10 years.
Based on the title on the poster, its talking about Crash Bash which is really bad. Basically Mario Party but its just he mini games.
Oh you’re right, I forgot about this one. As a PS1 household, we liked it as kids without Mario games.
I should play it again to see, and I would need to play it with other people to judge it appropriately, unlike the comic.
I’m playing Tomb Raider remastered right now and I’m scum saving like a little bitch.
I think young me just didn’t value spare time because he had so much of it.
These Unfinished Business levels are rough as fuck though.
“If you are holding the jump button as you run off a ledge, Lara will always jump right at the edge.”
- from the 100 biggest lies of gaming
Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.
I didn’t even try “modern controls”. I know where I am with the tank controls.
I highly doubt the intent was to always approach ledges, then walk to the edge, then step back, then run forward, EVERY single time you need to make a jump. It breaks the flow of exploration.
Theoretically, you just need enough space. But the game’s coding is incredibly murky about how much space that is. I’ve failed jumps after running forward from the back edge of a block, just because I had landed from somewhere else, and did not then perfectly measure out one full jump-back. Ultimately, it causes plenty of annoyance and makes the controls inconsistent. If you want to read it as “You didn’t correctly backstep at every single jump” then it just means the game is boring.
yeah we were kids