• Katana314@lemmy.world
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    18 days ago

    I highly doubt the intent was to always approach ledges, then walk to the edge, then step back, then run forward, EVERY single time you need to make a jump. It breaks the flow of exploration.

    Theoretically, you just need enough space. But the game’s coding is incredibly murky about how much space that is. I’ve failed jumps after running forward from the back edge of a block, just because I had landed from somewhere else, and did not then perfectly measure out one full jump-back. Ultimately, it causes plenty of annoyance and makes the controls inconsistent. If you want to read it as “You didn’t correctly backstep at every single jump” then it just means the game is boring.