Inspired by true events from this morning

  • NotMyOldRedditName@lemmy.world
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    1 month ago

    I’ve had Google charge me $0.01 before for firebase usage.

    They really should have waited until I owed more since that cost them money.

    • ByteOnBikes@slrpnk.net
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      1 month ago

      On my personal AWS account, Im paying them 0.17 cents a month.

      I wonder if they pay a fee since it’s hooked into my credit card.

      • NotMyOldRedditName@lemmy.world
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        1 month ago

        They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

        At their scale though who knows

          • boonhet@lemm.ee
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            1 month ago

            This might’ve changed but 10 years ago the small shop next to my school said they wouldn’t allow card payments of under 1 EUR because they’d be losing money. In Estonia

      • kamen@lemmy.world
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        1 month ago

        0.17 cents

        So is that less than a cent or is it 17 cents? If it’s the former, I don’t think it’s even possible to make a transaction that small.

    • NotMyOldRedditName@lemmy.world
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      1 month ago

      They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0

      I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.

    • rainman@lemmy.myserv.one
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      1 month ago

      Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!

    • Disgracefulone@discuss.online
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      1 month ago

      How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

      • WolfLink@sh.itjust.works
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        1 month ago

        My experience is with iPhone (yeah yeah boo Apple).

        Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

        Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

        Here’s Apple’s website: https://developer.apple.com/develop/

        Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

        If you aren’t an iPhone user “Apple fanboy”, you can try this: https://developer.android.com/courses

        Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

      • ryathal@sh.itjust.works
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        1 month ago

        They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.

        • Fushuan [he/him]@lemm.ee
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          1 month ago

          It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.

          I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).

          • ryathal@sh.itjust.works
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            1 month ago

            How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.

          • lorty@lemmy.ml
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            1 month ago

            For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.

            • Fushuan [he/him]@lemm.ee
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              1 month ago

              It’s still more than a few hundred. I don’t remember how big the leaked doc was but it wasn’t in the thousands, it was bigger. Your statement can be true while the statement of the one I responded to be incorrect at the same time.

              I mean, you comment is true and refutes nothing I said.

      • Road_Warrior_10@lemmy.worldOP
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        1 month ago

        I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…

        • moody@lemmings.world
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          1 month ago

          For most people, it’s a hobby for fun, not a job.

          Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.

          The ones that actually make a decent living only from streaming are a fraction of one percent.

        • RiQuY@lemm.ee
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          1 month ago

          I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.

  • grandma@sh.itjust.works
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    1 month ago

    They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them

    • ryathal@sh.itjust.works
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      1 month ago

      The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.

    • smeg@feddit.uk
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      1 month ago

      Complete guess here, but refunds are probably handled differently by the banks compared to new payments, i.e. undoing an error is probably free(ish), but paying people is how they get you

  • dejected_warp_core@lemmy.world
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    1 month ago

    Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

    • Saledovil@sh.itjust.works
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      1 month ago

      The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

    • kralk@lemm.ee
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      1 month ago

      You’d lose 30% on every self-sale. I can’t see how the numbers would work out

  • recursive_recursion they/them@lemmy.ca
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    1 month ago

    if this is true I’d recommend sending GamersNexus an email with the details as they might be able to help considering their past actions to hold companies accountable

    • Road_Warrior_10@lemmy.worldOP
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      1 month ago

      It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment. I guess I just have to sell more games and do better next time. I mean with Steam Sale events I will probably get there eventually.

      • recursive_recursion they/them@lemmy.ca
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        1 month ago

        It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment.

        damn, guess that’s just how it is if you want to sell games on Steam I guess then :/

  • maneframe@lemmy.sdf.org
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    1 month ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

    • gwen@lemmy.dbzer0.com
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      1 month ago

      you cant just SAY that and then not mention the game name

      wow you really are bad at marketing

    • TachyonTele@lemm.ee
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      1 month ago

      What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

    • Bongles@lemm.ee
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      1 month ago

      Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

      • maneframe@lemmy.sdf.org
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        1 month ago

        I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

      • gerbler@lemmy.world
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        1 month ago

        As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

        I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

        • Randomgal@lemmy.ca
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          1 month ago

          Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.

          I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.

        • maneframe@lemmy.sdf.org
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          1 month ago

          That’s a good call, thanks!

          I can relate though, I’ve honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can’t help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you’re lost in the sea of other posts.

          So I figure for now I’ll focus my energy on making games and especially improving with the visuals (admittedly I’m a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.

          By the way, I’ve really appreciated yours and everyone’s encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn’t even intending for it

      • indomara@lemmy.world
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        1 month ago

        This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

        This looks perfect for when everyone is over on Christmas eve! <3

        • maneframe@lemmy.sdf.org
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          1 month ago

          I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

          As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

          Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

          • indomara@lemmy.world
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            1 month ago

            Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

      • CondensedPossum@lemmy.world
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        1 month ago

        this is unexpected, i was expecting a COD type game but instead it has penguins and you’re supposed to have friends

      • Donjuanme@lemmy.world
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        1 month ago

        Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

  • MarcomachtKuchen@feddit.org
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    1 month ago

    Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?

    • Road_Warrior_10@lemmy.worldOP
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      1 month ago

      I think they keep your money until reach the threshold. Steam aren’t scummy so I’m pretty sure there is no shady stuff going on with your money.

  • itsmect@monero.town
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    1 month ago

    Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

      • ExtraMedicated@lemmy.world
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        1 month ago

        I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.