Inspired by true events from this morning

  • NotMyOldRedditName@lemmy.world
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    17 hours ago

    I’ve had Google charge me $0.01 before for firebase usage.

    They really should have waited until I owed more since that cost them money.

    • ByteOnBikes@slrpnk.net
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      14 hours ago

      On my personal AWS account, Im paying them 0.17 cents a month.

      I wonder if they pay a fee since it’s hooked into my credit card.

      • NotMyOldRedditName@lemmy.world
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        13 hours ago

        They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

        At their scale though who knows

    • NotMyOldRedditName@lemmy.world
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      14 hours ago

      They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0

      I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.

    • rainman@lemmy.myserv.one
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      16 hours ago

      Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!

      • ExtraMedicated@lemmy.world
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        8 hours ago

        I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.

  • Swordgeek@lemmy.ca
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    21 hours ago

    I guess I shouldn’t be expected to pay for games until my total is over a hundred bucks then?

  • Blackmist@feddit.uk
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    22 hours ago

    I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

  • itsmect@monero.town
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    24 hours ago

    Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!

  • maneframe@lemmy.sdf.org
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    1 day ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

    • Bongles@lemm.ee
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      21 hours ago

      Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.

      • maneframe@lemmy.sdf.org
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        21 hours ago

        I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.

      • indomara@lemmy.world
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        18 hours ago

        This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?

        This looks perfect for when everyone is over on Christmas eve! <3

        • maneframe@lemmy.sdf.org
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          18 hours ago

          I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.

          As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.

          Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!

          • indomara@lemmy.world
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            16 hours ago

            Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.

      • Donjuanme@lemmy.world
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        22 hours ago

        Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review

    • TachyonTele@lemm.ee
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      22 hours ago

      What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.

    • gwen@lemmy.dbzer0.com
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      1 day ago

      you cant just SAY that and then not mention the game name

      wow you really are bad at marketing

  • dejected_warp_core@lemmy.world
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    1 day ago

    Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

    • Saledovil@sh.itjust.works
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      1 day ago

      The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

    • kralk@lemm.ee
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      1 day ago

      You’d lose 30% on every self-sale. I can’t see how the numbers would work out

    • Disgracefulone@discuss.online
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      23 hours ago

      How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this

      • WolfLink@sh.itjust.works
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        17 hours ago

        My experience is with iPhone (yeah yeah boo Apple).

        Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.

        Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.

        Here’s Apple’s website: https://developer.apple.com/develop/

        Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).

        If you aren’t an iPhone user “Apple fanboy”, you can try this: https://developer.android.com/courses

        Also many game engines (e.g. Godot, Unreal, Unity) have support for both iOS and Android.

    • sevan@lemmy.ca
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      20 hours ago

      Wish listed! Also bought Be a Rock, I look forward to being a rock later tonight, it sounds fantastic!

    • w3dd1e@lemm.ee
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      22 hours ago

      Does Wishlisting a game help the developer in anyway other than indicating excitement for a game?

      I’d love to know if there an any incentive to interacting with a game’s store page other than buying a game, obviously.

      If Steam gives a bonus for that kind of thing, I’m going to be a lot more generous with my clicks.

      • TachyonTele@lemm.ee
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        22 hours ago

        It definitely helps. Every dev I’ve heard talking about releasing a game stresses wishlisting. I forget why, unfortunately. It might make it more noticable, sort of like likensub on YouTube.

        I do know that refunding a game is the absolute worst thing you can do to it.

        • Baleine@jlai.lu
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          22 hours ago

          I think its because people who wishlisted will get a notification to buy it once its out, boosting the game’s sales at launch, giving it a better chance to be featured on the front pages

          • ObsidianNebula@sh.itjust.works
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            15 hours ago

            You’re correct on the two thoughts you listed. Wishlisting also makes the game more visible before release. For example, highly wishlisted games appear in the “Popular Upcoming” section, along with some other spots. This increased visibility before launch then feeds into the two points you made. I believe games that are highly wishlisted before launch are also more likely to appear on the frontpage right after launch.

          • w3dd1e@lemm.ee
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            17 hours ago

            This is what I assumed,but if it helps in any other way, I’m happy to wishlist more games from small time developers.

            I use likes and subs liberally on apps like YouTube or TikTok, even if I wouldn’t normally want to subscribe. It costs me nothing to do and gives someone else joy. Why wouldn’t I?

            Eh, it messes up my algorithm but I don’t care. These Corporations know too much about me anyway, might as well give them a curveball.

    • jacecomix@sh.itjust.works
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      23 hours ago

      One of my friends has your game wishlisted. That’s one more than I expected to see based on your post, so shoutouts to you for exceeding expectations! Hope you keep making better and better games. :)

    • Wurzelfurz@lemmy.world
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      1 day ago

      Would you mind explaining how wishlisting a game helps the devs? Is it an algorithm thing? Will it be shown to more people when it is being wishlisted more?

      • gwen@lemmy.dbzer0.com
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        1 day ago

        yeah pretty much, if a ton of people wishlist a game it pops up more on the front pages of categories bc that means it’s rlly popular

    • indomara@lemmy.world
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      1 day ago

      But please don’t spend money on my previous games, I recognize that they aren’t that good I don’t want to burden anyone financially with them (I loved every minute of making them, but I was still a noob back then).

      You’re not my mum! I bought Be a Rock anyway. Keep going, make games!

      I believe in you!

    • Muehe@lemmy.ml
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      1 day ago

      FYI you have a typo in your last screenshot (This sign m[a]y not…):

    • thisbenzingring@lemmy.sdf.org
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      1 day ago

      I will advertise this to my friends, they have lots of young people in their circles that go through games at a good pace. This looks right up their alley.

        • Rai@lemmy.dbzer0.com
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          1 day ago

          My partner and I are both buying “Do Not Press The Button” as soon as it’s out. I’ve also told my friends about it lawl

          Seems like our bag for sure.