Inspired by true events from this morning
I’ve had Google charge me $0.01 before for firebase usage.
They really should have waited until I owed more since that cost them money.
On my personal AWS account, Im paying them 0.17 cents a month.
I wonder if they pay a fee since it’s hooked into my credit card.
They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.
At their scale though who knows
Only in us tho. I think eu has it set to percantage only.
This might’ve changed but 10 years ago the small shop next to my school said they wouldn’t allow card payments of under 1 EUR because they’d be losing money. In Estonia
0.17 cents
So is that less than a cent or is it 17 cents? If it’s the former, I don’t think it’s even possible to make a transaction that small.
They should almost just make it so the blaze plan of firebase or other cloud services has a $1 non refundable pre-payment so they can just whittle away at the pennies instead of getting charged processing/transaction fees on a $0.01 transaction. Tops up to $1 if it goes to $0
I think people would pay $1 to enable the paid plans. If you’re going that far, you’re getting $1 of use out of it.
Once a month I’d have to pay a few pennies to Google for our cloud use at a school district I worked for. It always baffled me!
I used to make mobile apps as a hobby and I still get the weekly report of my dwindling numbers.
How do you get into this? Could you DM me the info and perhaps a good starting place? I can’t work right now due to an injury and I’d love to look into this
My experience is with iPhone (yeah yeah boo Apple).
Most of how I learned was just digging through Apple’s documentation, focusing on one goal at a time. How do I draw stuff to the screen? How do I handle touch inputs? How do I use the built in UI elements? How do I play sounds? How do I get GPS data? Things like that. I’d usually have an idea of a specific mini-project that would make use of a specific new tool.
Note that I already had some programming experience (although it wasn’t much) before I started teaching myself this way.
Here’s Apple’s website: https://developer.apple.com/develop/
Just start by downloading XCode and playing with one of their sample projects. SpriteKit is particularly easy to get started with and there’s a sample project for it. (I’m assuming you want to make something like a game. If you want to make more of a utility app, look up SwiftUI).
If you aren’t an
iPhone user“Apple fanboy”, you can try this: https://developer.android.com/coursesAlso many game engines (e.g. Godot, Unreal,
Unity) have support for both iOS and Android.Thank you man/ma’am! Bunches!
I’m sure if you owed them 100 bucks they’d demand it
Fairly certain I’ve bought a game that was like 34 cents or something. I definitely charged me the 34 cents.
*$99
Perhaps that’s a $99 discount on the next amount owed?
I feel you, on Twitch is 50$.
How do people make money there?
They don’t. Their payouts leaked a couple years ago, of the thousands of streamers there’s a few hundred that make minimum wage or better. This pattern holds true for YouTube, only fans, etc.
It’s way more than a few hundred. What leaked was the twitch subscriber payout, which doesn’t count all the money spent on bits. Then there’s also sponsorships and youtube content.
I follow several Path of Exile streamers, and when that released they said that that was not the total payout. They usually do some video guides of builds for the game that, alongside twitch generates content for them. Then there’s also sponsors for gaming rigs and other kind of stuff, sponsors to try new games… Maybe it’s PoE specifically but even streamers that oscillate between 200-800, maybe 1k viewers when there’s no other PoE streamer online earned more that minimum wage with just the twitch payout (given the country they live in ofc).
How often are those small streamers the only one though? Having times where you do almost ok aren’t that great if you make nothing 30% of your streaming time.
For every streamer that makes minimum wage there are dozens that make so little they don’t even get paid.
It’s still more than a few hundred. I don’t remember how big the leaked doc was but it wasn’t in the thousands, it was bigger. Your statement can be true while the statement of the one I responded to be incorrect at the same time.
I mean, you comment is true and refutes nothing I said.
subscribers and something called bits of which i dont know the purpose.
Bits are basically donations.
I can’t even begin to understand how hard it is to make it on Twitch. I assume probably the top 1000 streamers make the real money and the rest 99,5% probably make like $50 per month…
For most people, it’s a hobby for fun, not a job.
Those that want to make a job out of it tend to spread out the content creation to youtube and tiktok, and often sponsorships fill in the gaps.
The ones that actually make a decent living only from streaming are a fraction of one percent.
I streamed for like a year and a half+ and I only managed to reach the 50$ treshold to cash out 2 times, so yeah, it’s very rough.
I streamed for 2 years and I got 5 viewers at once that one time my friend raided me. I’m not fit for human consumption.
My average was between 2 and 3 viewers.
Do they just, make the money disappear if you don’t reach the 50 or do they add up till you reach 50?
They save it.
They don’t seem to have an issue sending $10 refunds to my bank account, I wonder how much it actually costs them
Especially when they’re making bank charging 30%.
The bigger cost is probably the processing time, limiting to $100 probably drops the number of payments by 80%.
Complete guess here, but refunds are probably handled differently by the banks compared to new payments, i.e. undoing an error is probably free(ish), but paying people is how they get you
Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.
The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.
You’d lose 30% on every self-sale. I can’t see how the numbers would work out
if this is true I’d recommend sending GamersNexus an email with the details as they might be able to help considering their past actions to hold companies accountable
It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment. I guess I just have to sell more games and do better next time. I mean with Steam Sale events I will probably get there eventually.
It’s true, but it’s Steam policy. If you haven’t reached the threshold for the month, you are not getting a payment.
damn, guess that’s just how it is if you want to sell games on Steam I guess then :/
It’s the same on epic, $100 minimum payout.
Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.
you cant just SAY that and then not mention the game name
wow you really are bad at marketing
The eternal conflict between being an indie dev and not wanting to be a shill :'(
What is the game? It’s not being a shill to answer questions.
Trying to sell 'owt without becoming a sell-out.
I get not saying the name in the top comment, but once people are interested the door is open.
This IS the game.
I lost the game.
Fuck. I lost it too.
Oof, though you’re not wrong!
What’s your game? Niche games are awesome. And if you made it with Godot I’m definitely interested.
Here’s my game: https://store.steampowered.com/app/2792160/SnowDown/
It’s a little action party game you can play with phones as controllers (similar to how you’d host a Jackbox game). And yes I did make it with Godot!
Add twitch integration. Viral success overnight
This looks perfect for office downtime with the team on slow days
Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.
I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.
By the way, here’s the game for anyone interested: https://store.steampowered.com/app/2792160/SnowDown/
I didn’t expect to see so many replies!
As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.
I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.
Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.
I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.
That’s a good call, thanks!
I can relate though, I’ve honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can’t help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you’re lost in the sea of other posts.
So I figure for now I’ll focus my energy on making games and especially improving with the visuals (admittedly I’m a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.
By the way, I’ve really appreciated yours and everyone’s encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn’t even intending for it
This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?
This looks perfect for when everyone is over on Christmas eve! <3
I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.
As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.
Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!
Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.
this is unexpected, i was expecting a COD type game but instead it has penguins and you’re supposed to have friends
Got it on follow, if I ever get a house with a better Internet connection I’ll give it a shot and leave a review
Reminds me of some of the old school flash multiplayer games
itch.io once sent me 4$
Do they just keep your earning in your account until one month your total outstanding earnings breach the 100$ threshold and you’ll receive all your earning in one transaction or does this money get swallowed by steam?
I think they keep your money until reach the threshold. Steam aren’t scummy so I’m pretty sure there is no shady stuff going on with your money.
Yeah i was about to ask that. If they just took all amounts below 100 for themselves that would be super fucked up and probably illegal.
don’t make shitty asset flips then
If a game gets lost in the steam store and no one ever plays it, was it ever a game at all?
Nope just someone’s crushed hopes and dreams at that point lol
Seen your meme during my lunch break doom scrolling on another site. Happy to see you are here on lemmy too!
I released a game like three years ago and it’s earned $97 in that time.
I feel your pain
If you roughly convert your hourly salary, how much money did you spend working on this game?
If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.
If we compare the time spent to the money earned, then we’re each worth several cents an hour.
It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it
Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.
Buy it yourself, get over 100, cash out
Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.
Which game is it?
Whats the game
@KeefChief13@lemmy.world @Amanduh@lemm.ee @indomara@lemmy.world Thank you all so much for your interest! :)
The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.
Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.
I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)
I believe in you!
Oh my gosh, thank you so much!
Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.
Steam Deck support?
I’m afraid not, this came out well before the deck and I can’t afford one to test on.
I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.
It most likely works, steamdeck can be plugged into a monitor. I’ll check it out later (:
I too, played “Combat” on Atari.
Looks like fun, I’ll play it with my kids!
shoot your friends
Done. Will you now tell me what it’s called?
Tell us the game now.
Concord
Whats the game? :)
Happens to me almost every month. Good thing I didn’t quit my day job.
Out of curiosity, have you had some big pay days? Or just enough to treat yourself?
I don’t think I ever got more than $200 in a month. But I keep the money in a separate account and only use it for game dev or business stuff.