Inspired by true events from this morning

  • dejected_warp_core@lemmy.world
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    1 day ago

    Jesus. This makes it reasonable to just buy $100 worth of your own game every month, just to make sure. Assuming that the number of real sales cover Valve’s percentage and then some. Yeah, that’s a non-zero opportunity cost for you, and additional float for Valve, however petty it may be. But for a small developer, maybe that makes sense.

    • Saledovil@sh.itjust.works
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      1 day ago

      The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.

    • kralk@lemm.ee
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      1 day ago

      You’d lose 30% on every self-sale. I can’t see how the numbers would work out