• 2 Posts
  • 49 Comments
Joined 1 year ago
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Cake day: July 11th, 2023

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  • The game is rendered at a lower resolution, this saves a lot of resources.

    Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution.

    I get that much. Or at least, I get that’s the intention.

    This is a fixed cost and can be done with little power since the components are designed to do this task.

    This us the part I struggle to believe/understand. I’m roughly aware of how resource intensive upscaling is on locally hosted models. The necessary tech/resources to do that to 4k+ in real time (120+ fps) seems at least equivalent, if not more expensive, to just rendering it that way in the first place. Are these “scaler chips” really that much more advanced/efficient?

    Further questions aside, I appreciate the explanation. Thanks!





  • Not taking into account movement forward/backward, and with an admittedly very crude measurement method, the total path is roughly 174,875 km. If you took a 7.4 hr flight every day for 28 days straight*, you could possibly beat the moon. Probably give a Taylor Swift a run for her money, too.

    *If you only did “work days”, you’d have to fly 10.3 hours a day.