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Joined 1 year ago
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Cake day: June 18th, 2023

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  • The etymology might help break down some of the nuance here

    According to etymonline the etymology for expatriate (often shortened to expat) is:

    “to banish, send out of one’s native country,” 1768, modeled on French expatrier “banish” (14c.), from ex- “out of” (see ex-) + patrie “native land,” from Latin patria “one’s native country,” from pater (genitive patris) “father” (see father (n.); also compare patriot). Related: Expatriated; expatriating. The noun is by 1818, “one who has been banished;” main modern sense of “one who chooses to live abroad” is by 1902.

    Immigrate, is similar, but is more used to describe moving to a place:

    “to pass into a place as a new inhabitant or resident,” especially “to move to a country where one is not a native, for the purpose of settling permanently there,” 1620s, from Latin immigratus, past participle of immigrare “to remove, go into, move in,” from assimilated form of in- “into, in, on, upon” (from PIE root *en “in”) + migrare “to move” (see migration). Related: Immigrated; immigrating.

    The closer synonym to expatriate would probably be emigrate, the opposite of immigrate, to leave a place.

    As to why one might use expatriate over emigrate; consider the sentence “I’m an American immigrant”. It’s kind of unclear if you’re trying to say that you are an American that has migrated to another country (as in “I’m an American immigrant living in Brussels”*), or someone who has migrated to America (as in “I’m an American immigrant from Slovakia”). Using expatriate removes the ambiguity: “I’m an American expatriate” and makes it clear that the speaker is trying to convey where they are from.

    * technically, using emigrant here would be more clear, but English is a lawless and lazy language


  • Also a dude, sewing is fucking great! Thinking back, I’m pretty sure I learned to sew long before I learned any other forms of making, childhood me made lots of felt toys and crafts for friends and family because materials were cheap, accessable, and pretty easy to work with. I love being able to take a pile of fabric and make it into something functional, or at the very least mend my clothes to get more life out of them.


  • Just to key in on the overlap between FOSS and privacy, because the source code for the software is open, it means that anyone can take a peek at how everything is running under the hood (among other things). It becomes possible to verify that software is storing data locally and properly encrypting when applicable (as opposed to blindly trusting the software’s author and or lawyers).

    It may also be a fun fact that best practice in encryption is to open source your algorithms. The helps safeguard against backdoors and mistakes/ errors that could compromise the security of the algorithm. Much for similar reasons as above, as it allows the security community to check your math (in a field where it is incredibly easy to get your math wrong).




  • Assuming that’s it’s just the normal force of Earth’s gravity at work on the witch, it’s just a case of working Newton’s second backwards with the gravitational “constant” acceleration ≈ 9.8 m/s²:

    F = ma

    980 N = m × 9.8 m/s²

    980 / 9.8 = (m × 9.8) / 9.8, units omitted for text clarity

    100 kg = m

    In other words, op is assuming that an average size witch masses approximately 100kg (or about 220 lbs in fingers, knees, and toes units).



  • I don’t know about a min length; setting a lenient lower bound means that any passwords in that space are going to be absolutely brutal force-able (and because humans are lazy, there are almost certainly be passwords clustered around the minimum).

    I very much agree with the rest though, it’s unnerving when sites have a low max length. It almost feels like advertising that passwords aren’t being hashed and if that’s the case there’s a snowball’s chance in hell that they’re also salted. Really restrictive character sets also tell me that said site / company either has super old infra or doesn’t know how to sanitize strings (or entirely likely both)…




  • Infested Planet

    RTS. Kind of reminds me of the ground Comabt from Star Wars Empire at War crossed with Starship Troopers. Command a squad of space marines tasked with battling an overwhelming alien horde. Pretty fun campaign (if a bit of a predictable story), plus an endless mode. Not exceedingly difficult, but definitely challenging enough to make you think strategically and keep you on your strategic toes. Somewhat limited replayability makes the sticker price hard to recommend (unless your bread and butter is RTS), but it regularly goes on sale for less than $5, which it is absolutely worth!









  • I kind of quit Overwatch after they sucked the soul out of it and called it a sequel. It’s not entirely a replacement, but as a fun shooter to play with friends/ family, I’ve mostly moved to playing Deep Rock Galactic. In some ways it scratches the itch: various classes/ roles, weapons, abilities, cooperation and teamwork to accomplish objectives, clicking heads and making things die, and purely cosmetic skins. It doesn’t quite have the satisfaction of a good back and forth grudge match (on account of being a PvE game), but the community is super chill, the game design about as far from predatory as you can get (while there are a handful of exclusive fomo items, it’s mostly just annual anniversary hats, or gifts to commemorate steam award nominations and such, there’s no collection interface to mock you or rub it in for not having them), and the devs are just all around great. Bonus points for being able to spin up or join missions pretty much whenever.