This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options.

The way it goes: Suggest games, ideally the kind that you believe would have relatively broad appeal. Don’t feel bad about downvotes, but do downvote any game that’s suggested if you have heard of it before (Perhaps, give some special treatment if it was literally your game of the year). This rule is meant to encourage people to post the indie darlings that took some unusual attention and discovery to be aware of and appreciate.

If possible, link to the Steam pages for the games in question, so that anyone interested can quickly take a look at screenshots and reviews. And, as a general tip, anything with over 1000 steam reviews probably doesn’t belong here. While I’d recommend that you only suggest one game per post, at the very most limit it to three.

If I am incorrect about downvotes being inconsequential account-wide, say so and it might be possible to work out a different system.

  • InFerNo@lemmy.ml
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    23 days ago

    D-Day Normandy is a Quake 2 total conversion mod that is a standalone game. Our website is currently reduced to a forum, but we hope to get that back on track soon. The admin is currently unavailable… Anyways, WW2 FPS from around 2000. Class-based, objective or fraglimit (or both in some maps). Runs on everything these days. We have a couple servers worldwide, more info on ddaydev.com.

  • InFerNo@lemmy.ml
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    23 days ago

    VoxeLibre, what started out as a Minecraft clone is now trying to go it’s own way. Does what it says on the tin. Being not quite MC gives it something fresh, yet familiar imo.

  • LCP@lemmy.world
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    23 days ago

    20 Small Mazes

    If you’re looking to kill a couple hours and love puzzle games, give 20 Small Mazes a go. I really enjoyed the variety.

    Best of all, it’s free.

  • My Password Is 1234@lemmy.world
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    23 days ago

    Severed Steel is a single-player FPS featuring a fluid stunt system, destructible voxel environments, loads of bullet time, and a unique one-armed protagonist. It’s you, your trigger finger, and a steel-toed boot against a superstructure full of bad guys. Chain together wall runs, dives, flips, and slides to take every last enemy down.

    SteamDB | ProtonDB

    • Danitos@reddthat.com
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      23 days ago

      Unrelated question: did you manually copied and formatted the SteamDB/ProtonDB links, or did you use any add-on?

      • My Password Is 1234@lemmy.world
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        23 days ago

        I manually searched for the SteamDB and ProtonDB links for this game on Google, copied the link, selected the “SteamDB” text in the comment textbox and pasted with the Ctrl+V shortcut. Same with game name. Lemmy did Markdown itself 🙃

  • KoboldCoterie@pawb.social
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    24 days ago

    Heaven’s Vault is a game about archaeology and translating a dead language. You explore a unique solar system and discover ruins, in which you uncover artifacts, and bits of text. Through context clues, you translate the passages to uncover the storyline. It’s not difficult, so if you’re looking for a puzzle, this won’t really do it for you, but it’s more of a narrative experience. If you aren’t sure about a word or phrase, you can give it a guess (based on assigning words from a collection of possible translations to specific symbols), and the game will remember that choice and let you slowly revise your translations as you find new text that rules out prior incorrect guesses. There’s an interconnected storyline with multiple paths to follow, and a very unique world - haven’t seen anything like it in other games.

    The game has a NG+ mode wherein you start with all of your translations from the first playthrough intact, but, most of the bits of text are considerably longer and more involved, letting you use your prior knowledge to uncover more of the story and the lore of the world, which is also neat.

      • KoboldCoterie@pawb.social
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        24 days ago

        If you enjoyed it, you might also enjoy Chants of Sennar! It’s also about translating languages; it’s more puzzle-oriented and less story-based; there’s a story to uncover, but it’s not as clear-cut and narrative driven. Still a great game, however!

    • Skua@kbin.earth
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      24 days ago

      …well I feel really bad about downvoting this one, because it’s a really good suggestion

      • darkdemize@sh.itjust.works
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        24 days ago

        Agreed. However, I believe it was included in a Humble Choice bundle at one point, so it may not be quite as obscure as what the OP is looking for.

        • KoboldCoterie@pawb.social
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          24 days ago

          Didn’t know that! Was going based off of the review score; 1600 reviews in 5 years seemed pretty little-known. All the same, don’t mind the downvotes - that’s the point of the thread after all. :)

    • subignition@fedia.io
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      24 days ago

      This sounds really interesting. I’m gonna put this on my wishlist in hopes it goes on sale or something. Can’t justify $25 right now due to circumstances.

  • NicKoehler@feddit.it
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    12 days ago

    I you love puzzle games you need to try Can of Wormholes, over 100 handcrafted puzzle stages where every puzzle introduces a new idea or interaction, very underrated game.

  • TechieDamien@lemmy.ml
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    22 days ago

    Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.

  • ampersandrew@lemmy.world
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    24 days ago

    Cannon Brawl is a unique kind of RTS where it’s sort of like StarCraft meets Worms. You need to expand something like “the creep” from the Zerg in StarCraft in order to build, but you can also destroy the terrain under your opponent like in Worms. I kid you not when I say this has been one of my go-to local multiplayer games for a decade, and it rules.

    • Devorlon@lemmy.zip
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      24 days ago

      This is the first comment I’ve found talking about a game I’ve played. Had a lot of fun playing cannon brawl it feels wrong to downvote your comment.

    • Haru@lemmy.world
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      24 days ago

      I don’t either but this is such a great discussion. I’ve come across quite a few interesting sounding games here. Thanks OP.

  • Sanctus@lemmy.world
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    24 days ago

    Gridworld - a simulation game made up of a grid, as the name suggests. You can control the size of the grid, and what spawns in it. The core of the game are these tiny creatures that each take up 1 square. They have varying nodes on them that represent traits and abilities. Under the hood the game says these have to be “wired” correctly by the neural network to make a creature act right. So basically you let this thing run for hours and eventually get little square creatures that eat plants and maybe each other to live.

  • KoboldCoterie@pawb.social
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    24 days ago

    Ooh, I’ll play.

    Final Profit: A Shop RPG is an RPG about a deposed elf queen who opens a humble shop and slowly advances through the ranks of the Bureau of Business with the eventual goal of defeating Capitalism from within. It’s unique. It has some incremental game like mechanics, and can get a little repetitive in the mid-game, but it has a surprisingly compelling story and a lot of unfolding mechanics that keep it interesting all the way through.

    Roughly a 30 hour playthrough with many endings, NG+ and some optional challenge modes that remove or change some of the most obvious strategies for advancement, so if you finish it and still want more, you can play through again with a somewhat different experience.

    • shrodes@lemmy.world
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      24 days ago

      Man this made me feel guilty downvoting. Great game, a real surprise packet for me, think I got it in a Humble Bundle and tried on a whim and had a great time.

      Think it’s an Aussie dev (single person?) too, and still getting pretty frequent large content updates

      • KoboldCoterie@pawb.social
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        24 days ago

        The dev is also very responsive! I left a (positive) review with some critical feedback and they commented on it very quickly and had a bit of a dialog with me about the comments I’d made; they ended up revising the Steam page based on review feedback (mine and others), too, which made me want to support them even more!

      • KoboldCoterie@pawb.social
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        23 days ago

        It’s unfortunate that RPGMaker games have such a consistent and distinct aesthetic, it’s really obvious when a game was made with the engine, and a lot of the reviews mention it, too.

        That said, this is definitely one of the best RPGMaker games I’ve played. They really stretch what’s possible with it. Can’t get away from that look, though.

        • Katana314@lemmy.worldOP
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          23 days ago

          The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.

  • weebkent@ani.social
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    22 days ago

    Magium

    Not a pc game but rather on mobile. It’s a really solid fantasy CYOA game and (if you wanted to) play through the next set of story chapters completely for free as long as you meet the achievement requirements. Barring that, buying books (as the game calls it) has a rather fair price. Unfortunately the game is incomplete as the solo developer has sadly passed away, but what is here is great with a decent length since there’s been years of book chapters. Genuinely a hidden gem that I discovered on a whim back early in highschool, and it’s sad that I won’t be able to see the end they envisioned, so with that in mind I’ll be replaying this game again in the near future.

    • Katana314@lemmy.worldOP
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      24 days ago

      In a way, I do feel sad about that game. Big AAA offerings take a lot of time for a studio, and the reviews say there wasn’t too much wrong with the gameplay. When they first started development, they probably didn’t know how bloated the hero shooter genre would be.

      • ampersandrew@lemmy.world
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        24 days ago

        A large part of what’s wrong with Concord is the development time that it took, and I hope it serves as a cautionary tale to try to make game development leaner and more sustainable.