If you don’t want a publisher to take a cut: self-publish. Every publisher takes a cut. Valve just takes 10% more than everyone else, while also providing more tools and support than anyone else to those devs.
Valve is not a publisher they are a store. The percentage they take is in line with every other digital store, except itch.io Also compared to releasing in brick and mortar stores that percentage is low.
Okay Valve is also a publisher but how many games have they published from outside developers? The only one I can think of is Garry’s mod and a Portal spin-offs. So it’s virtually impossible to get your game published by Valve the publisher. The person above said that Valve takes a 30% cut, they were obviously referring to the store fee. But then you replied “don’t work with a publisher then” Which doesn’t make sense since Valve only publishes their own games.
Dude running a store isn’t publishing. 🤦♂️Like a book publisher and a book store are two different things. I work in the games industry nobody says that their games are published by Valve when they put their games on Steam. Valve distributes games which is different from publishing. Does Valve make the store art for each game, write the marketing blurb and game description, do they contact journalists/streamers for each game and create the trailer for each game? No Valve does non of that, since that’s the job of the publisher the developer works with. Steam has literally a text field on each game page that says who the publisher of each game is and only on Valve games it says that the publisher is Valve. Sounds like you don’t know what publishing means.
Since when? Valve’s 30% has always been contentious because everyone else had only been 15-20%. It’s the main thing Tim Sweeny constantly whines about.
If you don’t want a publisher to take a cut: self-publish. Every publisher takes a cut. Valve just takes 10% more than everyone else, while also providing more tools and support than anyone else to those devs.
Valve is not a publisher they are a store. The percentage they take is in line with every other digital store, except itch.io Also compared to releasing in brick and mortar stores that percentage is low.
Valve is both a publisher and developer.
Steam is a store.
A publisher is merely any individual or business that makes others’ works available for sale. Valve does this through Steam.
Okay Valve is also a publisher but how many games have they published from outside developers? The only one I can think of is Garry’s mod and a Portal spin-offs. So it’s virtually impossible to get your game published by Valve the publisher. The person above said that Valve takes a 30% cut, they were obviously referring to the store fee. But then you replied “don’t work with a publisher then” Which doesn’t make sense since Valve only publishes their own games.
Literally every game on Steam that isn’t their own. 🤦♂️
It sounds like you don’t know what publishing means.
Dude running a store isn’t publishing. 🤦♂️Like a book publisher and a book store are two different things. I work in the games industry nobody says that their games are published by Valve when they put their games on Steam. Valve distributes games which is different from publishing. Does Valve make the store art for each game, write the marketing blurb and game description, do they contact journalists/streamers for each game and create the trailer for each game? No Valve does non of that, since that’s the job of the publisher the developer works with. Steam has literally a text field on each game page that says who the publisher of each game is and only on Valve games it says that the publisher is Valve. Sounds like you don’t know what publishing means.
What do you mean? 30% is used by almost every digital store.
Since when? Valve’s 30% has always been contentious because everyone else had only been 15-20%. It’s the main thing Tim Sweeny constantly whines about.
Since 2019 then? So Sweeny is an even bigger wiener than I thought.
To be clear, that thirty percent was the going rate for stores back when Steam started - not just since 2019.
I don’t know where you’re getting the 15-20 percent thing.
From articles about it I read way back in the early 2000’s when the Orange Box came out.
Back in 2007 there was no other digital game store and physical publishers still are known to only take 15-20%.