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Joined 1 year ago
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Cake day: June 30th, 2023

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  • Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.

    But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.




  • Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.

    Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.



  • It actually seems more like a windows 10 compatibility dilemma for developers. You can support older systems but it would require some effort. The problem is not the absence of some specific certificates, but the absence of newer ciphers altogether.

    This does give security but also removes backwards compatibility with some clients that might be important for some websites.












  • I think you are falling for the “genius inventor” fallacy clueless normies love a lot.

    People advertising signal everywhere look like those kind of normies to me too. Doesn’t mean much.

    The reason it’s not known to be broken is that it’s not a high value target - most people don’t use “secret chats” in TG.

    Fair assumption. But it means you accept most people are stupid enough to not want such a feature or smart enough to not need it. Telegram user base is reported to be 900 million though.