It’s beyond insane to me that a $70 “AAAA” game (kidding, it’s AAA) dips down to the absurd price of $5. I’ve never seen anything like it. Wish the entire Sims 4 “collection” if you can call it that was $5 total, would be incredible, or Starfield.

  • mox@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    It’s about Volume.

    Selling a thing to a million people for $5 makes more money than selling it to a thousand people for $70.

    They’ll most likely return the price to $70 before long, so they can pick up a few whales who aren’t patient enough to wait for the next sale.

    • DuckWrangler9000@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      Then… Why not just price it correctly to begin with? Huh… I’d buy some of these newer games if they cost a reasonable amount. Starfield out here charging $70 for a 5.5/10 game

      • mox@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        0
        ·
        21 days ago

        Then… Why not just price it correctly to begin with?

        I can’t speak for the people pricing these things, but suspect the answer has to do with whales, perceived value, shareholders, regional economics, and various other things.

        I agree that lots of games are overpriced, though.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        21 days ago

        You charge the highest price you can for the people who don’t want to wait, then drop the price once you’ve run out of those customers. The temporary price of a sale creates a sense of urgency that it won’t be this cheap again for a while, and positive word of mouth from the sale customers drives more sales for a little while once it returns to full price.

        Starfield wasn’t worth $70 to me, but I bought it on sale for $45 a few months later.

      • stardust@lemmy.ca
        link
        fedilink
        English
        arrow-up
        0
        ·
        21 days ago

        Price tier strategy. Get impatient people to pay $70 because they need to play ASAP. And then sales to get people who won’t pay $70. Pricing low permanently misses out on getting as much money from people who are willing to pay more throughout the year.

  • _sideffect@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    20 days ago

    These are old games

    The price regularly seen is just there to make them seem that they have more value than they actually do

  • passepartout@feddit.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    NFS Unbound wasn’t taken too well by the community. I recently replayed NFS Heat (which was the release before unbound) and it is still a great modern NFS game!

  • LovingHippieCat@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    Because they’re desperate to recoup some of their money for development and the game hasn’t sold very well. Case in point: Suicide Squad is 3.49 or 4.99 for the deluxe edition. The game sold like trash so they desperately want to make some more money and hope people will go like “well it’s only 5 bucks. I may as well.”

  • warm@kbin.earth
    link
    fedilink
    arrow-up
    0
    ·
    21 days ago

    How is it insane? These games are made to take your money, so they quickly get cheaper until they no longer make meaningful sales. It’s why you should never buy AAA games for the first 6-12 months (if ever honestly), they will very quickly be a lot cheaper after the publishers scam from the initial hype purchases.

    • FiveMacs@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      You said it better with just don’t buy AAAAAAAA games ever…

      Most are absolute garbage.

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    Because NFS Unbound sucks. Never in my life have I tried to refund a game so quickly. Couldn’t make it past the first hour of the game.

    The characters just won’t shut up, I’m trying to drive not hear people yap about how the illegal street racers that cause millions in public property damage and multiple fatalities each race are so oppressed by the government.

    • Bloodyhog@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      20 days ago

      Ah, is that the one where you had to endure teenagers trying to do the cool talk for like 15 min before you can even see a car? Uninstalled and refunded straight away.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    21 days ago

    It happens all the time on Steam and physical retail. Especially when the game is critically panned or is old enough that it’s not selling at the original price anymore.

    Pretty funny to see the big budget “AAAA” games going from $70 to $5 in just a few months, while seeing an independent game like RimWorld never go on sale and have multiple DLCs that aren’t much cheaper than the base game because the former loses interest hella fast, while the latter seems to keep gaining popularity.

    • grue@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      Factorio has only ever gone up in price, and the new expansion costs more than the base game did.

    • yesman@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      “The Callisto protocol” went from release @$60 to free on Epic, in less than two years. That’s the fastest I’ve ever seen a game depreciate.

    • TropicalDingdong@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.

      I think “good” in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.

      • I completely agree with that. Even the games that made the big companies big back in the day started off being like 3-5 people, tops. Now they have hundreds of people, tons of ideas, along with limited time and tons of bureaucracy. Even if there’s just one person making the decisions, it can’t be easy frequently hearing good suggestions from other people working on the thing under you and not wanting to try and incorporate them.

    • Mannimarco@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      Just fyi, Ludeon Studios changed their stance on sales some time ago, in fact it’s on sale right now! Never more than a 20% discount though. Factorio however has still never been on sale. But your point still stands

      • Dultas@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        21 days ago

        Both are pennies on the hour investments though. Factorio Space Age has drawn me back in like the OG did years ago.

        • papalonian@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          21 days ago

          No. Don’t. Don’t tell me this, don’t do it to me, I’m trying to complete Satisfactory playthrough

          • TheSaus@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            0
            ·
            21 days ago

            But he right tho… the basics have been cleaned up a bit so the early game isn’t as slow, and every planet actually made me feel like new again

            • Contramuffin@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              21 days ago

              On the contrary, IME they significantly slowed down the early game, but they removed the early-mid-game dip right after you unlock fluids and oil processing

              • Dultas@lemmy.world
                link
                fedilink
                English
                arrow-up
                0
                ·
                21 days ago

                Yeah the green to blue transition seemed like a smaller hurdle than I remembered.

          • scarilog@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            20 days ago

            Yeah I’m trying to convince myself to give space age a try, but damn I know it won’t be good for me.

  • lorty@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    Poorly received games with tons of other venues of monetization outside the box price.

    • daggermoon@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      21 days ago

      It’s okay, I’d highly recommend playing it on console though. No EA account required on console unless I’m mistaken. EA games on PC are notoriously ass.

  • Green Wizard@lemmy.ml
    link
    fedilink
    English
    arrow-up
    0
    ·
    21 days ago

    Because most people won’t/can’t pay these stupid prices just for an average/poor experience.