• samus12345@lemmy.world
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    3 months ago

    How the heck is that supposed to work? If every taxi is being crazy, it’s just unmanageable chaos.

    • ATDA@lemmy.world
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      2 months ago

      Reminds me of the old, “I stop at every green light, my brother could be coming through one of these red lights!” joke.

      • bassomitron@lemmy.world
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        3 months ago

        Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza’s variety.

        The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they’re referring to server instances of 100+ players in a city area. You’ll have objectives to pick people up, but I would bet they’ll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.

        Anyway, agreed with others that they should’ve just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they’d think changing that basic formula is a great idea for a game like this.

  • InterSynth@r.nf
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    3 months ago

    Let’s be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I’m not defending the GaaS shit, but what did you guys expect?

    • knightly the Sneptaur@pawb.social
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      3 months ago

      In terms of expectation, this is more in line with my fears than my hopes.

      All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.

      Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.

  • maynarkh@feddit.nl
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    3 months ago

    Why AAA? Come on Sega, you can get it to AAAA, have people pay for time like back in the arcade days! Game starts, you get “Insert coin” and a microtransaction!

    Dream big!

      • bassomitron@lemmy.world
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        3 months ago

        I think the majority of developers have thrown in the towel on their crypto/NFT aspirations, thankfully.

  • ieatpwns@lemmy.world
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    3 months ago

    Idk about yall but as soon as a publisher classifies their game as triple A it’s definitely Walmart discount bin quality to me

  • ocassionallyaduck@lemmy.world
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    3 months ago

    So… Burnout Paradise, but with competition for fares?

    I don’t want to play Uber: the Game.

    Open world AAA is fine. Praying they are just blowing smoke with their MMO ambitions.

  • ᕙ(⇀‸↼‶)ᕗ@lemm.ee
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    3 months ago

    dont quite think competitive taxi multiplayer online makes much of a great idea. maybe slap some AI on so all passengers tell you dreadfull long stories that make no sense…then I’m in

    • acosmichippo@lemmy.world
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      3 months ago

      what is even the point of making a taxi game MMO? just so you can see other players driving fares around you and potentially fucking your shit up?

    • warmaster@lemmy.world
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      3 months ago

      It’s a live service AAAA Open World Taxi Royale Roguelite with crafting, survival and deck building, first season pass: Seaman skins.