How the heck is that supposed to work? If every taxi is being crazy, it’s just unmanageable chaos.
Reminds me of the old, “I stop at every green light, my brother could be coming through one of these red lights!” joke.
I wonder if it will have a classic single player mode
So, it’ll be Crazy Taxi only in name.
So they’re turning it into a Driver/GTA clone?
Forza horizon clone.
Yeah, Forza Horizon is literally all I can think of with this announcement. The thing is, Forza has far more mass appeal due to the breadth of options it has. I am struggling to see how the hell Crazy Taxi could even come close to Forza’s variety.
The only thing I can think of, is they plan to make it like Twisted Metal meets Crazy Taxi, and by massively multiplayer they’re referring to server instances of 100+ players in a city area. You’ll have objectives to pick people up, but I would bet they’ll end up making it so you can also pick up illicit deliveries or even being a driver for bank robbers or something, similar to GTA Online. Sort of a PvPvE type system as well. If they combine all of those elements, I could see it being maybe fun. But I doubt it will end up fun.
Anyway, agreed with others that they should’ve just stuck to a smaller scale arcade style game. The previous games were all that way and they were successful and fun. I have no idea why they’d think changing that basic formula is a great idea for a game like this.
Let’s be honest here. The original series was on arcades and you had to get from point A to point B. For the current generation of gamers this is the equivalent of a mini-game you play on the loading screen of the main game. I’m not defending the GaaS shit, but what did you guys expect?
Your forgetting the sweet music! Something I’m fairly certain this version wi6ne have.
In terms of expectation, this is more in line with my fears than my hopes.
All the effort they’re putting into slowing the pace of the game is just added cost for development and it’s going to hurt them where it really matters, music licensing.
Half the appeal of the original was a soundtrack of popular music that fit the mood of the frenetic gameplay perfectly. Now they’ll have to pick lower-energy tracks to suit a meandering “open world” game that might get interrupted by other players at any moment.
Why AAA? Come on Sega, you can get it to AAAA, have people pay for time like back in the arcade days! Game starts, you get “Insert coin” and a microtransaction!
Dream big!
You can finish that buzzword bingo card by having players pay in crypto
I think the majority of developers have thrown in the towel on their crypto/NFT aspirations, thankfully.
Idk about yall but as soon as a publisher classifies their game as triple A it’s definitely Walmart discount bin quality to me
So… Burnout Paradise, but with competition for fares?
I don’t want to play Uber: the Game.
Open world AAA is fine. Praying they are just blowing smoke with their MMO ambitions.
dont quite think competitive taxi multiplayer online makes much of a great idea. maybe slap some AI on so all passengers tell you dreadfull long stories that make no sense…then I’m in
Ahhh the new magic words to make me not buy a game: “AAA”
What if we said … AAAA!
that sounds like a joke 😭😭😭
Aaaannnnddd its dead. Zero interest. Congratulations SEGA. I was a little bit exctied, and now I am not.
what is even the point of making a taxi game MMO? just so you can see other players driving fares around you and potentially fucking your shit up?
It’s a live service AAAA Open World Taxi Royale Roguelite with crafting, survival and deck building, first season pass: Seaman skins.
haven’t heard that name since I was 11 years old in the back of a Dave & Busters