• RogueAozame@programming.dev
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      4 hours ago

      Its hard to sue shin megami tensei when megami tensei came out first. Also Nintendo is apparently sueing for patent infringment and im curious which patent they are suing for cause most of the og patents should be expired by now. The best guess I’ve seen is maybe patent related to either legends game.

  • GaMEChld@lemmy.world
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    8 hours ago

    Congrats Nintendo, I’m done with you. SNES, Gameboy, N64, GameCube, Wii, Switch, and now done for good. Cantankerous old dinosaur of a company that has lost touch with the world.

  • sumguyonline@lemmy.world
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    11 hours ago

    Stop buying Nintendo. They can’t create quality new IP’s, just rehashes over and over, at this point she ain’t got a peach, bowser mashed it into a pie, and Mario’s eating it for breakfast, lunch, an after dinner snack.

  • Tikiporch@lemmy.world
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    12 hours ago

    Bad move by Nintendo. This game was on track to be forgotten. Pocketpair forgot about it months ago, but the players were starting to catch on to that. Now there will be a resurgence of interest.

    • suburban_hillbilly@lemmy.ml
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      5 hours ago

      This game was on track to be forgotten

      Game is just outside the top 50 on steam and had a major content release at the end of June. This ‘game is dying’-because-it-didn’t-indefinitely-sustain-player-counts-in-the-top-10 meme is dumb as hell.

      • Asafum@feddit.nl
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        1 hour ago

        It’s a pocketpair thing though as far as “abandoning” a game. As a craftopia player I know all too well how they start off and then drag their feet with minimal input after a certain time. It’s one thing I was worried about with palworld before it even came out. :/

      • PunchingWood@lemmy.world
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        3 hours ago

        Well statistically speaking like only 1% of their peak player count at launch was still playing the game.

        It doesn’t do bad on the top ranking out of all games on Steam, but it didn’t do great anymore either.

    • ludicolo@lemmy.ml
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      11 hours ago

      Nah all that gamer malice will be dropped at the tip of a hat with a Switch 2 announcement sadly. Pocketpair will be bled of money into bankruptcy and Nintendo will win.

      It is morally right to pirate Nintendo games.

      • RightHandOfIkaros@lemmy.world
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        9 hours ago

        Sony is a shareholder and Microsoft has also supportted PocketPair, it will be interesting to see how that works out with Nintendo.

  • RightHandOfIkaros@lemmy.world
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    13 hours ago

    Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.

    Asditionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, ahooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specitic new technology like the way Doom draws its 3D world could be patented.

    For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.

    Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.

  • missingno@fedia.io
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    13 hours ago

    Patent infringement is a curious angle. Do we know what specific patent(s) they’re claiming here?

  • NocturnalMorning@lemmy.world
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    15 hours ago

    Anybody who’s played palworld knows the game is nothing like pokemon. What’s next, are they going to claim they are the only company who can make games with 4 legged animals?

    • PunchingWood@lemmy.world
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      3 hours ago

      I played it and I felt like it borrowed a lot of elements from Pokemon. It wasn’t Pokemon, but you can’t deny it took like 90% of their inspiration from Pokemon and then added guns to it.

    • Nuke_the_whales@lemmy.world
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      4 hours ago

      I don’t understand. Everyone, literally EVERYONE was calling this game pokemon with guns when it released, so why are people mad that the makers of pokemon are suing? We all saw it from the start

      • PunchingWood@lemmy.world
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        3 hours ago

        I think it’s understandable why they sue them (I doubt it holds up in court though), it’s just horrible business practice because Nintendo is too lazy to actually innovate and do something creative for a change, instead of sitting on franchises like that and do fuck all with it, only releasing repetitive piss-poor games based on the exact same concept they invented like 30+ years ago.

        The problem is people will still buy Pokemon, even if they’re absolute garbage games. So Nintendo won’t change it either.

      • Croquette@sh.itjust.works
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        4 hours ago

        The comparison is valid, but doesn’t mean it infringes on any patent.

        Otherwise, FromSoftware would sue the shit out of every soulslike out there.

    • Juniper (she/her) 🫐@lemmy.dbzer0.com
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      11 hours ago

      They said patent violations, not copyright, so it is about some sort of mechanic or system and not the pals or any specific designs. I’m guessing the thrown ball capture system, since it seems no other developers have published anything using that specifically.

      • RogueAozame@programming.dev
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        3 hours ago

        They shouldnt be able to sue for that cause a patent only lasts for 20 years in Japan. I saw some guesses that there might be a patent for one of their legends games that they are suing for.

    • Shadow@lemmy.ca
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      15 hours ago

      Gotta wait until palworld has made a bucket of money for Nintendo to point at, claim damages, then try to take.

    • SlippiHUD@lemmy.world
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      15 hours ago

      It’s kinda surprising they didn’t sue over the much less legally grey IP infringements.

      • ShinkanTrain@lemmy.ml
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        15 hours ago

        Nintendo: Can we sue them over the designs?

        Lawyer: Not really, this shit is impossible to prove

        Lawyer: But we can sue them anyway

        • cm0002@lemmy.world
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          13 hours ago

          Nintendo: Can we sue them over the designs?

          Lawyer: Not really, this shit is impossible to prove

          starts closing the money briefcase

          Lawyer: But we can sue them anyway

      • Ashtear@lemm.ee
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        15 hours ago

        Similar visual design happens all the time in Japanese media and there’s rarely litigation over it. Patent lawsuits are much more common in Japan.

        • SlippiHUD@lemmy.world
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          15 hours ago

          I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.

          They seem to have tried patenting having a player character that can walk, drive, and fly in a videogame on May 2, 2024.

          • Ashtear@lemm.ee
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            14 hours ago

            It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

            As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.

    • GBU_28@lemm.ee
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      12 hours ago

      Doesn’t matter to them, when millions line up to see the next wacky thing Mario is up to, for the 55th time

    • RightHandOfIkaros@lemmy.world
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      13 hours ago

      They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”

      Literal Comic-Book Villain behavior.

      • Asafum@feddit.nl
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        1 hour ago

        They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that." make themselves a lot of money by doing nothing but make a lawsuit to steal their earnings."

  • mesamune@lemmy.world
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    16 hours ago

    I wonder if they are going to go after the monster tamer genre as a whole ar some point. I can see them going after tem tem, coromon, nextmon, etc…