vcmj@programming.devtoGodot@programming.dev•How do you "separate" or "explode" a 3D mesh in Godot?
0·
2 months agoGodot does have a special thing for mesh instancing, I think variations were possible as well like different colored triangles maybe? https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/animating_thousands_of_fish.html
It would be luck based for pure LLMs, but now I wonder if the models that can use Python notebooks might be able to code a script to count it. Like its actually possible for an AI to get this answer consistently correct these days.