Yup. Some are pretty advanced now.
Yup. Some are pretty advanced now.
We had to convince my brother in law (13yo) to not spend his birthday money of £85 on Genshin impact skins. Kids are fucked by advertising man
rust Vs c drama getting out of hand
I’m joining the war on us Vs them
on the side of them
Probably in relation to the Chinese govt. banning these practices too. We’ll see a lot of governments following shit soon hopefully.
People always use that argument like it isn’t dangerous being gay, trans, etc. in the US. don’t throw stones in glass houses
ornithologist here, that’s definitely a lil guy
most fashionable zionist
If consoles want to remain relevant in the age of the gaming PC, they have to try harder than being locked-down gaming PCs.
Free and simple multiplayer, subsidised hardware, and physical game ownership were staples of most consoles for years but now the urge to turn every device into an “everything machine” has kneecapped the very purpose of these devices.
At best, these are slightly less hassle and slightly more social than a gaming PC. At worst, they’re as anti-social and user-hostile without the cost benefit that once made them genuinely preferable.
this is very cool.
one of the main issues with a lot of alternate kernels is the driver support. even a really impressive project like Redox is kinda limited to the hardware the maintainers can get their hands on.
Would this support that?
I think (aka speculate) that the fact that Windows is the largest OS plays into the fact that Linux-Mac compatibility isn’t more developed.
I bet some 90% of desktop software is available on Windows (even many core KDE are on Windows!) so targeting them brings most Apple apps onto Linux “for free”. Especially since Apple’s insistence on trying to make Metal a thing hurts gaming support, which is a big driver behind Linux compatibility development.
The few applications that MacOS has over both Linux and Windows are usually so embedded into the Apple ecosystem that you’re not getting much by porting them anyway. iTunes? The App Store? Garage Band? Probably doesn’t help that many of those apps also use Apple’s own UI framework which isn’t really portable.
However, stuff not designed to live in Apple land like Teams for Mac or Adobe CC might be more possible. But still far too few applications to necessitate the effort to bring them over.
Pop is the only one that really ever makes any reference to windows in its marketing. I’m more talking about distros like Zorin which are targeting public sector orgs and windows users by bundling windows compatibility apps and features into the ISO.
The other examples definitely do also target “new users” which of course means Windows users too, but they aren’t explicitly tying their distros to Windows software compatibility the same way some are.
I did some reading in AV1 and it’s derivative formats - are they any more accessible to Linux than HEVC/H265? Fedora IIRC removed support for them and a few other codecs out of the box over some patent concerns or something.
Fucking hell you could cut the Reddit-tier snark with a knife.
BSD is more binary compatible than Windows. The fact there’s less MacOS ports on Linux seems to me like a lack of resources, but if you have a reason beyond 🤓☝️ then I’m genuinely interested.
MacOS still ships x86 builds, and most software either provides binaries for both platforms or some kind of universal/hybrid binary. Still a few years before that becomes an issue.
At some point an ARM->x86 translation layer is going to be needed too, regardless. It’s not long until ARM becomes popular enough to make it necessary to translate both ways.
Godot went from a promising but limited engine for hobbyists to the 2nd most popular engine for solo developers in about a year. We’re even finally seeing high quality Godot 3D games releasing to Steam.
Give it a year or two and Godot might start to make headway into the established studios, too.
Unity’s implosion has been amazing for loads of engines. other than Godot too. Bevy is making progress, and some of the biggest indies this year are on less known engines, like Balatro’s Love engine
Yup. Same issue will plague all Windows-alternative distros. Unless serious work is done to fix Microsoft 365 and Adobe creative cloud, there’s genuinely little benefit trying to claim Linux is an alternative for all but a minority of people.
That, or we can work on improving the alternatives to those apps. GIMP, Inkscape, and OnlyOffice are on a spectrum of laughably bad to just-about-comparable to their proprietary counterparts.
I don’t think it’s an insurmountable issue: I think there’s more we could do to bring Apple software to Linux (using a BSD-based kernel means a lot less complexity!) and with it the few applications that currently don’t play well with WINE.
Thing is, none of those advantages are real either, compared to a public database and API. Steam’s inventory API already maintains items beyond the lifetime of games, AND you can use items across other games. You can’t manipulate the Inventory of other games but I bet if there was demand (there isn’t) this could be implemented easily.
Google’s involvement is weird, not for any conspiracy reasons but because the chromium team previously cancelled JPEG-XL.
Spotube uses the Spotify API for playlists but YouTube PipeAPI and other sources for music streaming.