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Cake day: 2023年6月12日

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  • Except a lot of the taste comes from receptors in the nose. They get the most info with the food on the top. The tongue has only very basic information about the food and is there to determine if we should spit it out because it is poison or get as much as we can because it is high caloric stuff.

    Fun fact, the way the tongue works is very different from how many people think. Each little taste bud can detect one or two aspects depending on its specialization. They can detect sweet, savoriness (umami) , bitter and sour. Salt is detected in a different way. Sweet and umami are detected by the same bud, where bitter and sour each have their own specialized buds. Most of the little pink buds on the tongue aren’t taste buds, but there are still a lot of taste buds all over the tongue.

    With the taste buds the brain takes a “picture” of the food. It receives a signal from each taste bud in regards to the level of taste they receive. The brain learns to interpret these pictures in what the food tastes like, supplemented by the nose and the salt levels. Since each tongue is different and each brain is different, tastes are very personal and can be different for different people. Tastes evolve over time, so it can even differ for the same person as they get older.

    When first drinking something like coffee or beer, the brain gets very confused. These are complex tastes and the brain has a hard time of figuring out what it’s tasting. Since it can be very bitter with coffee for example, the brain thinks it might be poisonous, so revulsion is often a first response. However when sticking with it the brain learns to make sense of the jumble and might like the complexity. These are so called acquired tastes.




  • Yeah this is the biggest issue.

    The way most housing gets built where I live it works like this: A company handles the project management, buying the land, getting the permits, hiring the builders, doing the marketing/sales etc. This costs a HUGE amount of money, which they don’t have. So these projects get designed on paper and then sold to investors. These put in a big amount of money, with the expectation of the project making money in the sales of the housing in the end. This means they can often double their entry in a couple of years, which is really good in terms of investments. As the investors want to make as much money as possible, the company designing the housing have incentives to not only make the houses as dense as possible, but also as expensive as possible. Their margins in percent are about the same no matter the house, so a more expensive house makes them more money. This leads to really big expensive homes crammed together in either high rises or plots. It’s really dumb as well since detached homes are worth more, they build homes with like 2 meter between them. The biggest issue is, only rich people can afford these homes. Even though more homes are built, the majority of people looking to buy a home can’t afford these. Homes also get sold to investors again, to rent out as the house itself appreciates in value. These expensive homes also have the effect of driving up property prices in the area, which leads to more expensive houses and higher taxes.

    In the end, it’s only the rich that profit. They get the good investment projects, making them even more rich. They get to buy the expensive new homes to live in. They get to buy the homes to rent out and use as an investment vehicle.

    Some places have made them build cheaper homes as well, if they want to get the permit. But it’s not enough. We need to be building practical affordable homes, but we don’t cause the people putting up the money to build stuff don’t want to.




  • Rendering a 3D scene is much more intensive and complicated than a simple scaler. The scaler isn’t advanced at all, it’s actually very simple. And it can’t be compared with running a large model locally. These are expert systems, not large models. They are very good at one thing and can do only that thing.

    Like I said the cost is fixed, so if the scaler can handle 1080p at 120fps to upscale to 2K, then it can always handle that. It doesn’t matter how complex or simple the image is, it will always use the same amount of power. It reads the image, does the calculation and outputs the resulting image.

    Rendering a 3D scene is much much more complex and power intensive. The amount of power highly depends on the complexity of the scene and there is a lot more involved. It needs the gpu, cpu, memory and even sometimes storage, plus all the bandwidth and latency in between.

    Upscaling isn’t like that, it’s a lot more simple. So if the hardware is there, like the AI cores on a gpu or the dedicated upscaler chip, it will always work. And since that hardware will normally not be heavily used, the rest of the components are still available for the game. A dedicated scaler is the most efficient, but the cores on the gpu aren’t bad either. That’s why something like DLSS doesn’t just work on any hardware, it needs specialized components. And different generations and parts have different limitations.

    Say your system can render a game at 1080p at a good solid 120fps. But you have a 2K monitor, so you want the game to run at 2K. This requires a lot more from the system, so the computer struggles to run the game at 60 fps and has annoying dips in demanding parts. With upscaling you run the game at 1080p at 120fps and the upscaler takes that image stream and converts it into 2K at a smooth 120fps. Now the scaler may not get all the details right, like running native 2K and it may make some small mistakes. But our eyes are pretty bad and if we’re playing games our brains aren’t looking for those details, but are instead focused on gameplay. So the output is probably pretty good and unless you were to compare it with 2K native side by side, probably you won’t even notice the difference. So it’s a way of having that excellent performance, without shelling out a 1000 bucks for better hardware.

    There are limitations of course. Not all games conform to what the scaler is good at. It usually does well with realistic scenes, but can struggle with more abstract stuff. It can get annoying halos and weird artifacts. There are also limitations to what bandwidth it can push, so for example not all gpus can do 4K at a high framerate. If the game uses the AI cores as well for other stuff, that can become an issue. If the difference in resolution is too much, that becomes very noticeable and unplayable. Often there’s also the option to use previous frames to generate intermediate frames, to boost the framerate with little cost. In my experience this doesn’t work well and just makes the game feel like it’s ghosting and smearing.

    But when used properly, it can give a nice boost basically for free. I have even seen it used where the game could be run at a lower quality at the native resolution and high framerate, but looked better at a lower resolution with a higher quality setting and then upscaled. The extra effects outweighed the small loss of fidelity.


  • The game is rendered at a lower resolution, this saves a lot of resources. This isn’t a linear thing, lowering the resolution reduces the performance needed by a lot more than you would think. Not just in processing power but also bandwidth and memory requirements. Then dedicated AI cores or even special AI scaler chips get used to upscale the image back to the requested resolution. This is a fixed cost and can be done with little power since the components are designed to do this task.

    My TV for example has an AI scaler chip which is pretty nice (especially after tuning) for showing old content on a large high res screen. For games applying AI up scaling to old textures also does wonders.

    Now even though this gets the AI label slapped on, this is nothing like the LMMs such as chat GPT. These are expert systems trained and designed to do exactly one thing. This is the good kind of AI that’s actually useful instead of the BS AI like LLMs. Now these systems have their limitations, but for games the trade off between details and framerate can be worth it. Especially if our bad eyes and mediocre screens wouldn’t really show the difference anyways.





  • That’s within a solar system, where distance, time lines and energy is relatively low.

    Any event with enough energy for something to leave the solar system, destroys all life, even microscopic. And even if somehow it does survive and leave the solar system, space is pretty much empty so it will probably never hit anything. But if it does hit something, 99% of what’s out there is stars. So it would end up in a star. And if it does hit a planet, coming in at intergalactic speeds absolutely destroys any life. None of that matters though, because the distance involved is so freaking huge, nothing living can survive that long. Travel times are so long, only fossils would arrive, that’s how long we are talking.


  • If aliens were to visit us it’s a miracle not only in space but also in time.

    Space is huge, for some aliens to randomly arrive here would mean they are just about everywhere. We would surely see signs of them in other solar systems, even if they haven’t visited here. There are so many solar systems out there, you don’t just randomly stumble upon ours. And the space in between systems is also so big our brains literally can’t fathom it.

    But time is huge as well. Humans as a civilization with electricity and technology has only existed for 200-300 years (being generous). Some say aliens have only been interested in us since the atom bomb, which is not even 100 years. However humans as a species has existed for over 100,000 years. And intelligent tool users have been around for about 1,000,000 years. If aliens visited anywhere in that time they would have laughed at the silly monkeys and have been on their way. For them to have randomly stumbled upon us just as we are enjoying our few hundred years of modern civilization is one hell of a coincidence.

    Space is mind bogglingly huge, time as well, for both to line up perfectly for aliens to happen upon us is impossible. Even if life is abundant in our galaxy, the separation of time and space pretty much excludes any chance for contact.


  • I’d go one step further. Not only does our current understanding of the universe not include any possibility for FTL, as far as we understand FTL would completely break reality. Science actively excludes FTL as a thing that can exist.

    Wormholes might be an idea, but they aren’t even at the theory level yet. More of a conjecture that fell out of some math, but can’t exist in the real world.


  • Really I’m gonna need a source for that old timey radio claim. Because that sounds like it’s made up and even if it’s not, correlation does not mean causation.

    There is no known mechanism for non ionizing radiation to have ANY effect on the human body or individual cells besides from a warming effect. And even the warming effect is quite small, there are normally a lot of other factors that have a way bigger effect on the temperature. See the Mythbusters episode where they tried to warm a chicken on a radar emitter. The turning of the radar cooled it down more than any warming from the radar did.

    If there is any truth to claims that non ionizing radiation harms humans, physicists would be all over that. That would mean new physics in an area where there hasn’t been any new stuff for a long time now.

    But it turns out we understand it pretty well and see no mechanism for any harm to occur. In that context all of the studies that find no relation are meaningful. If there seems to be no relation and there isn’t a mechanism to do anything, why would anybody think there is anything to find? Turns out it always comes down to FUD, to further some kind of an agenda.






  • I did the exact same. Google Play Music was actually a good service back in the day. I hated it when they turned it into YouTube Music. I complained about all the broken stuff, so they gave me a home speaker for free and upgraded me to YT Premium for a year. After that year I stuck with YT Premium, since it was less than $2 extra. They also fixed a lot of stuff I complained about. Not everything, but a lot of it. I think YT Music was released a bit before it was ready. Now it still has some issues, but is mostly fine.

    Usually I watch 1 or 2 YouTube videos a day and without Premium I would most definitely not. I opened a YouTube video on a computer I wasn’t signed in the other day and it started with a 2 minute unskipable ad about crypto stuff (an obvious scam). So I closed it real fast, no video is worth sitting through that. Even with Premium I still need SponsorBlock. But with that combination watching videos is actually fun.

    Still listen to YouTube Music all day at work, so that’s a good value for money for me.