Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?
Honestly I’m just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.
But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they’re not for scrub casuals like themselves.
What do you all think, is difficulty gating content a real issue? Should dev’s have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I’m just looking for some easy laughs at a morons expense?
I do not always have time to “git gud” at a game. Sometimes I want to sit down and play a game for fun, not frustration. I might have played Elden Ring for more than an hour if it had an easier difficulty.
I’ve played it for over 500. It’s easier than the Dark Souls games.
If you had played it longer than an hour you probably would have gotten good.
Or they wouldn’t. I tried, died with the first enemy every time, refunded the game. Not everyone can “git gud”.
The first enemy is meant to destroy you. You skip him and find other things to do and come back later when you’ve leveled up. It’s an open world game.
Dude, I just don’t like it. The game just wasn’t fun for me. The game’s not my cup of tea. It’s not a hard concept. Also, you kinda move the goal post a bit.
and your argument to enjoy a game is to force yourself to play it longer than the return period is, therefore eliminating any chance of a refund?
That’s an argument for longer refund periods. Not for people giving up before they’ve tried.
well the reality is we do not have longer refund periods. so in the current state of affairs, yes, it is an argument for people to give up. Trying for 2 hours is at least one step better than not buying the game at all.
It’s okay for people to not want to take several hours to learn to play a videogame. I say this as someone who has taken the time and likes this game a lot
Oh absolutely it’s ok to not want to take several hours to learn to play a video game. But don’t say “i can’t get good at this video game” if you’ve only put in an hour or two. That makes little sense. Difficult things take time to get good at otherwise they would be easy things.
I mean, what if I don’t get good after two hours? Will you refund it? Or will I be stuck with a game I suck at that cost $50 or $60 (or however much that was)? Look, I never was good at gaming. Everything I play is on easy or normal. I’m glad most developers keep gamers like me in mind. And as far as I understand, being hard is part of what makes Elden Ring entertaining, which pretty much makes it the opposite for me.
And pretending that everyone is (or can be) as good as everyone else at everything does not make much sense.
Let them not like the game for gods sake, they are in their right to refund it, they are not complaining about the game, just saying that it’s not for them. I love it and have tons of hours played + spent reading the wiki but it’s not for everyone and it’s cool of they don’t like it.
I think you need to reread my comments. I don’t really care if someone likes the game or not. I only care if someone says they can’t get good at it when they put in less than the minimal effort. It makes me wonder if people like that gave up riding a bike since they couldn’t ride professional downhill racing tracks in the first hour of learning to ride.
I find my comment completely valid. That “minimal” effort is just entertainment gate keeping. If they don’t have it in them to spend that extra effort it’s their choice and if you want them to change, complaining about it is very backwards.
You could have suggested them to ignore the tree sentinel or Margit, hoever was their first enemy, you could have suggested the to explore the game and ignore hard enemies just like in skyrim we ignored trolls, bears or dragons until we levelled up… Idk, anything but “you didn’t even try how dare you say you don’t like it” wtf.
If someone in their adulthood gets berated for being demotivated by not being as good as their peers at swimming or riding a bike, telling them off will just shut them about the idea of trying.
You mean where I do exactly that?
Right after berating them for not trying, great effort.
In other news, Florida Man sues because space flight is hard, it should be as ready as opening a beer.
The question is, does the responsibility fall on you to choose games that fit your skill level or the developer to compromise their vision to accomodate a broader audience? Would we take the same stance with other art? I find a lot of Foreign Arthouse Films to be slow paced and unenjoyable. Should the writers and directors be required to make an alternate cut to accomodate my preferences?
Many games, have varying difficulty levels. AFAIK movies have never had anything like that.
I have also seen cuts of movies that were horrible, and then an alternative cut is released that is leaps and bounds better.
Try watching Primer.
To be fair they’re still right to say that there are no difficulty settings on that film, it’s just set at fuck you difficulty from the beginning
This is true.
it’s almost as if not every game is made for everyone
You know I could have played Euro Truck simulator for more than an hour if it had been an online pay-to-win MOBA.
there are a lot of games that are fun AND easy…that said, if i’m really enjoying a game and get to a boss that causes more frustration than fun, and is going to consume more time than i’m willing to spend, then it’s cheese/godmode o’clock. done, dgaf. devs make the games they want, i play them the way i want. win-win
I haven’t bought Elden Ring for this exact reason, but I love watching other people struggle and then succeed at it.
I have one friend who uninstalled Elden Ring completely after they reduced the difficulty of the new expansion DLC because he felt like they watered down his achievement of beating it.
Ultimately games are a form of art and their designers and developers have the ultimate say in how accessable (or not) they want to make the experience. I have also seen games with way too much ease of play features that completely destroy any challenge to the point of making it unplayable (looks a Ubisoft).
Researching games before you buy has become a critical skill to avoid feeling burned, because social media does an amazing job of selling you games through FOMO.