Like for many other people, Valve single player experiences were one of my favorite of all time growing up. I considered both Half-Life and Portal to be masterpieces. It’s true they’ve always been distracted with multiplayer games as well, things like Counter-Strike or Team Fortress and I did play them for sure, because I was a kid and I had all the time in the world.
These days I’m not a kid anymore and so when I game I tend to look more for memorable experiences instead of mindless grinding. Obviously I remember Valve as the experts in creating memorable experiences and I would like them to keep fully exploring those talents. They don’t have that many employees, but they do have all the money in the world, no external pressure, no publisher to shit on them, it’s just their developers and artists and a vision. But then they use all that and create this. An Overwatch looking moba shooter, really? I’m sure people will like and play it, but is this the results of the vision and ambition of a company like Valve?
It doesn’t have to be Half-Life. I remember them saying that they dont want to do another one in the series because they are looking to innovate and make something truly original. My body is ready, give me anything. I can’t imagine a moba shooter really fits with this description. I’m wondering how such a low hanging concept even becomes a real product at a company as ambitious as Valve.
I hear people are having fun with the new game and I’m happy for them. I am no longer the target audience and I wish them good luck with it. In the mean time let me hear your thoughts on it. Would you like to see another single player experience from Valve?
I’m not a kid anymore, I don’t have time for a deep immersive single player campaign, I want a light casual game I can play a few rounds of to relax after work.
I’m not a kid anymore and I’m the opposite: give me a single player Half Life 3 so I can relax without getting stressed online after work.
I honestly cannot fathom how people find pvp games relaxing. They’re toxic as fuck and their competitive online nature makes them inherently stressful.
If you do anything enough times, most of your responses are automatic. You’re doing less thinking and more instinctively responding to the situation.
Nah, I just type gg at the end. They’re just games, like disc golf, volleyball, or airsoft. I lose sometimes, actually I lose a fuck-ton, but that’s just statistics if the matchmaking isn’t actually the worst. It’s those wild unscripted moments. Coordinating with your buddies. Learning your opponents. Learning yourself.
I get the appeal of single player games, but I’ll just share my opinion: to me the most stressful gaming moments are hard bosses in single-player campaigns. If I get my ass handed to me in a multiplayer match, nbd “gg This is Rocket League”. I’ll get them next time. In the single player you’re stuck though. I’ve gotten migraines because I couldn’t beat a boss and I was stressing over the wasted money I spent on the game that I might not ever finish. Beating a boss after <5 tries is satisfying. Beating it after 20+ feels like getting out of the hospital.
I find single player enemies to be mostly easy and usually it is just a pattern logic that you have to figure out. Online games are just engagements with people who clearly take the game and what happens way too seriously, evident when you don’t meet the required expectations (that goes for being bad and better than them alike). I also find pvp games way too repetitive. It’s always the same matches over and over again. The same map, the same weapons, the same tactics. The randomness of the matchmaking just adds to making it more of a pointless experience. But ultimately, nothing really changes.
After two young kids I’ve pretty much abandoned multiplayer. Singleplayer, even deep ones, can be be paused, saved, interrupted and come back to later. And I’m wanting to go back to more distinct experiences, whereas I find stuff like league or live service games overfills time. I’m trying to avoid sandbox games too currently as well. Crusader kings, Stellaris, civilization are great, but im trying to concentrate on the more story driven games backlog right now
I grew up and decided that games have a place in my life to give experiences, you grew up and decided that they are a source of burst distractions. I guess age has nothing to do with it and it’s just about personal preference.
I wasn’t a kid anymore when HL came out. Hope you are still having fun, whatever you’re doing.
I wish for more fun and casual multiplayer with strong competive side like TF, none of this matchmaking toxic shit no-fun allowed with elo
TF2 has matchmaking even in casual
Back in the golden days of community servers, it sure as heck didn’t.
I’m pretty sure you can still join servers like that. I haven’t played in years, but last time I did, the server browser was still there. A lot less lively because it was hidden compared to the matchmaking button, but it was still there.
It still exists, but a lot of communities shut down after official matchmaking was implemented.
It does now and for quite a while
And DOTA2 has the worst matchmaking I’ve ever seen in casual too. My third game I was placed with the sweatiest sweats and it completely turned me off the game.
Valve is not a normal company. As far as I know they still have their fluid work structure in place where projects are dictated by what the devs themselves feel like doing and are inspired by.
Icefrog (who was the lead developer of Dota 2 - and Dota 1 for many years before that) is lead developing Deadlock as I understand it. It has his fingerprints all over it, at least. It seems enough other people at Valve liked his idea of a twist on the MOBA concept to turn it into a full project.
I feel your frustration but there isn’t really any opportunity cost lost here. It’s not that they decided to make “a game” and chose this one out of all available options. If they felt like they had enough ideas to make Half-Life 3 (or any other single player game) then they would have. It’s just that this is the game they want to make right now.
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Got access to it a few days ago. I played it for a few hours. Here’s my take:
It’s just a tps dota
Now, I don’t mind that too much. My problem is with the plethora of issues combat has
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Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
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It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
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The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
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Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
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Valve doesn’t want to make a buy to play game unless it’s something that pushes the medium forward somehow, which is the only reason Alyx was made. A PvP moba can be a source of continued revenue like all the other games they still support (and one they don’t).
I’d love to get another singleplayer game as well, but I’ve accepted that Valve is just unpredictable. I’m sure they haven’t given up on Singleplayer and we’ll get another singleplayer game… at some point. Their previous game was the fantastic Half-life Alyx after all.
I mean, stuff has leaked about a possible new Half Life game, I guess we’ll see soon™
Stuff has been leaking about the next Half Life game since Episode 2 came out, and not much of it had anything to do with what we ended up getting with Alyx. Don’t get your hopes up newbie.
Anyone have an invite for Deadlock?
Weren’t there just credible leaks on a sequel to Half Life Alyx that may or may not be Half Life 3.
There was a write up from one of the writers who worked on the series.
This was written after he and most of the team left Valve.
I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.
I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.
Glad I’m not the only one who thought of that game when I heard of deadlock
Why does this billion dollar company not do exaxtly what I expect them to😡 They made great games because those are the ones I like and now they make shitty games because I dont like them.
I percieve them as different to your run of the mill EA or Ubisoft, so I expect more from them. That’s on me I guess. I’m not angry though, just disappointed.
Have they released bad games?
There’s been a bunch of Country Strike releases that got very negative receptions
Is Artifact still active at all?
Can’t see bad reviews for any of those from critics.
Artifact has good scores from critics, as does CS2, nothing from Zombies. Not sure one game from 20 years ago says much when it’s just 1.6 with bots. The game isn’t bad, people just expected more than that.
And why is critics’ opinion more important than the opinion of the actual players?
Artifact yeah
Ok, I’m a bit out of the loop but is Deadlock actually any good? Like, most of what I’ve heard is that it just isn’t very fun. Even though they kinda fell apart the auto battler and the card game from Valve were generally fairly well received from what I remember. But everything I’ve heard about Deadlock is that it’s not fun, and is bringing the worst elements of DOTA with it.
Maybe since it’s barely even a thing yet, it might wildly change since that’s part of the Valve MO.
It’s big and complicated and smooth but ultimately nothing special
The thing is I don’t think it has anything to offer to bring in people from outside the genre. Some people really enjoy it but you kinda have to already be into that kind of thing (DOTA).
“An overwatch looking moba shooter”
No, it plays like Battleborn and Monday Night Combat, a third person shooter with moba elements. It’s not overwatch, it’s not Dota.
Monday Night Combat
Well, that’s a name I haven’t heard in a while.
I think the same 5 people are still playing it.
Sadly I can’t say the same of Super Monday Night Combat, damn non-community servers.
Also calling Overwatch a “MOBA shooter” is like calling Mario Kart a “Rogue like racer” because you start each race fresh with everything reset. It’s just an FPS, nothing MOBA about it.
I think they’re calling deadlock a moba, not overwatch
The point stands that it’s derivative. I’m convinced Valve can do better.
Even if it is, it’s a derivation I’ve been sorely missing. Ever since Battleborn got shut down, there’s been a Battleborn shaped hole in my heart. Deadlock fits in that hole really well.
It’s possible that the whole impetus for creating Deadlock came from something like that. Someone at valve, like me, enjoyed the hell out this particular mix of mechanics.
There’s nothing like it. Dota doesn’t do the trick, neither does Overwatch. Of all things, the closest thing might be Titanfall 2’s titan combat.
Did you ever try Paladins? I somehow ended up playing Battleborn when it came out and really liked it, even though it got panned. Always thought Paladins was a close second.
No. Some also like Gigantic, but they never appealed to me enough to try em.
I was in the Battleborn beta, and had such a blast I absolutely had to keep playing, so I bought it day one.
I was really sad to see it be loved by those that played it, and hated as an “Overwatch clone” by everyone else.
And isn’t everything derivative? What’s the issue with that? If feel like you’re really trying to gather negativity towards this game simply because it doesn’t pander to your tastes
Well, I guess your are right that everything is derivative. I also think some things are more alike than others and also some markets are more saturated than others. When Half-Life came out it was in a saturated market of FPSs but it also revolutionized the market. When Portal came out no one could compare it to anything other that a student project. Half-Life Alyx is still considered the no 1 most polished and complete game in the VR space. We’ll see the impact that Deadlock will have I guess.
I don’t get how everyone keeps comparing it to those games when Smite exists and it’s damn near identical?!
Because it’s not identical. SMITE plays like the top down mobas but in a third person perspective. Deadlock plays like a third person shooter with moba elements.
I’ve been looking for a game that fills the void left exactly by Super Monday Night Combat, so for me… This might be it (altough i’ll miss the style).
Haven’t played it yet because I don’t have an invite, but I’m carefully hyped by it.
Dude, where have you been? Look how little good single player games rockstar is putting out.
It’s just harder and less profitable.
I rather have one great red dead 2 than 5 forgettable ones; looking at your assassins creed, used to be one of my favourites and I haven’t played anything after black flag.
If I ever get VR stuff, I would want to play Alyx but if they had 5 okayish games instead, it would be a nope from me.
I still haven’t even played black mesa even though i bought it, I like fewer but better choices especially since I’m more busy in this stage of life.
Is it really or are we assuming it is because publishers do this?
I would argue it’s more like multiplayer games are just much more profitable instead of not being able to turn a profit as well on single player games. And it is very easy to prove that some multiplayer games are cash cows.
That’s the thing about capitalism though, it’s not about choosing something profitable, it’s choosing the max profit option.
Thankfully there are enough passionate people and good companies that a savvy gamer can find ways plenty of single player games.
I’d much rather have a game like deadlock developed out of love and passion than some suits dictating to the devs to make games they don’t want to. That’s how we get Avengers, Redfall, Gotham Knights, etc…
Especially considering a lot of the creative talent behind Valve’s acclaimed single player catalog are no longer at the company. Valve is a different company now and so their games will be different too.
On the flip side, they still have that Valve spice. Alyx was worthy of the Half Life badge, something I was skeptical was still possible after all that time.