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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Oh my god! I used to read Sam & Fuzzy about 2 decades ago when I was a teenager! I didn’t realize the strip was still running. It got weird for a while and the main characters disappeared for about a year of strips, so I kind of lost interest. I wonder what’s happened in the last 20 years. It looks like it was rebooted about 15 years ago, and I don’t recognize any characters in recent strips.





  • The Driller I regularly play with has a nasty habit of abandoning our group to go drill tunnels where we don’t need tunnels. He’s always looking to take shortcuts directly to his objective instead of following the caves.

    Then, when we’re trying to run to the drop pod, Molly will just go straight up one of his tunnels in the ceiling, where we can’t follow. Then we’re frantically running around, trying to find another route to the drop pod without Molly’s flags.

    Oh, and he fights every large bug with C4, nearly killing us all in the process.





  • You’re absolutely correct, I am approaching it from the wrong mindset. The thing is, I like my crafting games to be chill sandbox games. I have ADHD and am easily distracted, so being dumped into a world where I’m struggling just to survive, and then finding threats everywhere while I’m trying to progress on a build or something… I find myself stressed and unable to focus on progression. So I prefer games that let me go at my own pace, without distractions from the task I’m focusing on.

    With Subnautica, I don’t know where to go to progress without spending time exploring and getting distracted along the way. So it will take me hundreds of hours to actually complete the game; time that I rarely dedicate to any single game. And too much time if I’m not having fun along the way.


  • For me, games are strictly a form of entertainment. I play to escape reality and do something fun for a while. So when a game “treats you like an adult,” I feel like the fun is gone and now I’m stuck working just to gain a little bit of progress. I don’t get a sense of reward from that, I just get frustrated.

    Especially if there are important events that you can miss. I used to be a completionist with my games (I still am, to a degree) and I wanted to explore every nook and cranny of a game to really enjoy every bit of effort the developers put into creating this world. But finding out a game takes 50+ hours to beat, and then realizing that I may have missed important details and that I’ll need to replay that lengthy game to find them again… no way. That’s too much effort. I mentally check out really quick.

    I agree with you about The Outer Wilds. I think I’ve played about an hour of that game and I had no idea what I was doing or what the plot was about. Everyone kept saying it’s better if you go into it blind, so I didn’t read anything before playing and, well… I don’t know what I was playing. That’s another game on my list to give a second chance before I give up on it completely.



  • I’ll be honest, I haven’t been able to get into Subnautica. I spent like 2 hours swimming in circles, trying to figure out what to do in that game before I realized I was supposed to check messages or something on the escape pod first. I felt totally abandoned and alone in the ocean, without much of a direction to go. It was a little too “open world” for me, if that makes sense.

    Pacific Drive, on the other hand, drops you right into the action, with three people in your ear helping guide you through this strange and unique world. You can always go off and explore regions on your own, but your primary objectives are always clear. I don’t think I could get lost if I tried.

    I’ve been meaning to go back and try Subnautica again. Maybe I’ll do a write-up on it and see if I enjoy it, now that I’m used to crafting/exploring games.
















  • I have yet to beat it myself. The first time I played it, I eventually came across a boss fight that proved too tough, and the only way to level up Jesse was to go and fight random spawns around the building. I got tired of the grind and stopped playing it. But I’m hoping to actually play through to the end this time around. I plan to do all spawn events as they come this time, instead of skipping them to focus on moving the plot forward, so that I’ll be better prepared for that fight when it comes.


  • I’m actually very careful to avoid spoilers in my posts. Sure, I get pretty far into the meat of the gameplay before I end my post… but I do my best to avoid any big reveals that might ruin the game for interested players. And I’ve never revealed the ending to a game.

    At best, I’ve posted my speculation for the direction a game’s plot might be headed, based on my incomplete gaming session. But I made it clear it was just a personal guess.

    My intent is to get people invested in the story, so when I leave off, they’ll want to go check it out and see what happens next. Besides, some of the best screenshots are from the action in the middle of gameplay. I can’t play 15 mins of a game and expect to make a solid post about it; I need to have some sense of what the game is about, and that requires a bit more exploration into the plot.

    Since you’re familiar with Control, you’ll probably notice I left out some pretty big details from nearly the start of the game. You gotta have some unknown plot elements, or else I’m just narrating the first hour of the game, and that’s not fun when you actually go to play it for the first time.