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Cake day: July 2nd, 2023

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  • Tarquinn2049@lemmy.worldtoScience Memes@mander.xyz[Thread] Mental Math
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    2 days ago

    A lot of it is the difference between learning practically and learning theoretically. You don’t have to understand the underlying mechanics in practice to know how to keep getting the same result. Your brain doesn’t have to be doing any math, it just has to have shaken a bottle enough times to have a good comparative basis formed.

    Learning to calculate the current remaining volume in a container when observing someone else shake it… that would use all that theoretical knowledge and math.

    It’s like knowing how hard you have to throw an egg at a wall for it to break instead of bounce off. You do it 100 times, you just get a good feel for it. Doing all the math, and then trying to learn it practically is barely gonna affect how quickly you learn it in practice. But if you wanted to make a robot that throws it exactly hard enough without wasting any energy, practical knowledge will have almost no value, and theory and math will be incredibly valuable.

    This is coming from someone who does indeed have the whole “passive trajectory analysis of every moving object around me” thing. I can’t do crowds or drive at busy times. But, for moving through a minor crowd while reading a book, or pulling into a tight parking space while other cars are moving around near me, it’s very helpful. I have good spatial awareness in general, like parking in my garage with only an inch of clearance on the far side of my car has never been an issue in 14 years so far. Or when doing it with someone else’s borrowed car every now and then too. When I shrug off the difficulty of doing something like that, people seem to be amazed. Otherwise, I would have assumed it was normal, feels normal to me.


  • A large part of growing up with social media is learning how to effectively use your emotions in a way that assists you rather than hindering you. Passion and anger are way too close together, it can be really hard to separate them. Passion is very helpful when motivating yourself to write in a compelling way. Unfortunately, it’s something that can best be learned through practice. The good news is the first step is recognizing that it is a problem, so you have started. The bad news is, you won’t be good at it for a while still, but keep trying anyway.




  • They are a very handy shoe when it comes time to clean them. Especially nice for jobs where that is every day, or multiple times a day. And honestly, despite being so cheap, they don’t lead to foot problems anywhere near as much as other shoes, even at twice the price.

    They may not have much respect, but they are a useful shoe.



  • Discussing it properly is fine as long as they are interested. If they don’t seem interested, then you can boil it down to a simpler analogy. Some kids very much appreciate having the full picture right away, and some need a framework first before details can be added. Most schools use method 2, because it will eventually reach all kids, and the only downside is kids that need/want method 1 will be bored the whole time.




  • Ah ok, they already have a built-in hand-wavey mechanic to explain it. That’s handy. Extrapolation from their inability to think creatively and only mimic, it seems like that would indeed set up for physical mimicry too. But that would probably get old fast, since it would have to be at the expense of gaining stuff naturally with levels. You’d either have to be trained everything you want to know, or have the DM set up encouters that makes sense for picking it up eventually. Maybe fun for the first couple levels, but just unnecessary tedium as it goes on.

    Certainly makes more sense fun-wise to retcon the scope of the curse to a more limited handicap. Something that fits the scope of a single hardship slot.


  • I noticed early in my 20’s that my social anxiety had gotten to a point where I couldn’t casually chat with random people. So I made an effort to do it anyway even though the results wouldn’t be favourable for a while. It took a few years before I noticed it didn’t take much of a push any more to start. I’m 40 now and while I still don’t enjoy talking to strangers, especially when just making meaningless small talk, I at least don’t have a wall of pre-dread anymore to climb in the case that I do need/want to talk to a stranger. Like if they dropped something, or if I want a product in a store that is not currently stocked on the shelf.


  • Awesome, I love the idea of building a working library of dialogue to make use of. Technically mimicry would mean having no actual understanding of the phrases actual meaning so it would have to be coincidental to say something useful in context… but it would be such a fun mechanic I would find some way to hand-wave it into making sense.

    Might also be fun to extend the mimicry to physical mimicry too. Maybe picking up something that you have seen X number of times. Though that would add even more data tracking, hehe.


  • The process of making a game on your own involves failing to make the first 10 games you try to make on your own.

    Ultimately, it sounds like you already have a good handle on everything that goes into it, and are just hoping to hear it’s not actually as hard as you think it is… it is hard. Know that going in, and assess if you will be able to do it. But give yourself a bit of benefit, getting most of the way tends to increase your resiliance to the final hurdles.


  • Back in the day, people wiresharked it all and said nothing untoward was going on back then. And a meta account in this regard is just an Oculus account. It has nothing to do with facebook.

    But yeah, ultimately, I don’t care if other people don’t want to use it. I only care if I want to use it, and I do.

    Also none of my androids came with facebook and still don’t have it. But I don’t buy subsidized from carriers, I just buy the phone I want and use the carrier I want separately.


  • Most people still play it on a monitor, but yeah, it’s great in VR. There can be a bit of a learning curve on monitor. Kind of like the difference learning to drive rally on a monitor versus learning in VR, you can just tell when everything is going right without having to train yourself to notice little signs, you just feel it intuitively. Having said that, I still recommend going through all the training, and when you are done the training, stay with the free beginner sudewinder for a while. Make sure you can afford your first ship a few times over before you upgrade, so you have a cushion if there is anything important to learn.

    You don’t have to be good at elite for it to be fun. And you won’t be good at it for a while. But you will eventually be good at it, and it will be all the more fun then. The first time you slip an agile ship into dock in a smooth motion, amazing feeling.


  • I think it won’t be quite as existential, despite how well they make it all feel rooted in reality, it’s still pretty easy to keep in mind that it is a videogame. And with default settings and leaving “flight assist” on, the space ships handle more like planes. You can always disable flight assist, or have it on a toggle, or “disable when button held” setup too. Or, enable when held, if you want to be free flying most of the time, but still have a “stop” button when you want to cancel out your inertia, or more accurately match it with your current frame of reference.

    Basically, by default, you don’t have to think about your frame of reference. The fact that it is a videogame basically takes care of that. It’s a convenient way to hide that the instance you are in is faking(incredibly accurately) everything else that is not in your current frame of reference. Despite space travel feeling pretty seamless, it’s just cuz they hide the load screens and instance transfers as just part of navigating space. Any time you are unable to touch the controls, that is a load screen. Even if it otherwise looks the same, most notably when entering or exiting a planets frame of reference and switching between the “space” graphics of the planet to the “terrain” graphics. When approaching a planets gravity well, you basically do an uncontrolled glide that transitions you from space appropriate speeds to surface appropriate speed. That speed transition is the loading screen.

    Probably the only thing that might give a similar sense of existential dread for a few seconds is if you jump to a binary star system at a time when the star you aren’t jumping to just happens to be in the same direction you just jumped in from. It will look as though you flew through that star. The odds are pretty low, even full time explorers rarely see it, but it is something that can happen.



  • What do you mean? There is no facebook requirement. I don’t have facebook.

    But I do agree that Meta is the sour note. Luckily, there hasn’t been any practical effect on the headset, or at least not a downside. Meta has had plenty of effect, mostly by way of investing unbelievable money into it. There is a reason no one else can keep up.

    Basically if you are at all interested in the quality of experience in VR, you have to go with Meta, and maybe at some point they’ll take advantage of that, but it hasn’t been yet. And if they ever do, I have no problem cutting ties.

    There was a period when new users had to have a facebook account, but it didn’t last long. As you can guess, you were not the only person who didn’t like that. I already had an oculus account before that, and I was able to keep using that the whole time. The name has been changed to a Meta account, but nothing else about it changed. It’s just a renamed Oculus account now.


  • Oh yeah, I’ve played pretty much everything over the past 10 years in VR. In your same vein, I would recommend Elite: Dangerous. I played it for about 3 years with just mouse and keyboard, then another 3 years with stick and throttle, I still never got quite as good at combat on stick and throttle, but the game was more enjoyable to play overall that way. I haven’t tried the expansion yet. When it came out, it didn’t run great in VR, and part of its features weren’t VR capable. It should run good in VR now, but I don’t think they plan to bring the on-foot stuff to VR.

    The base game without the expansion is still fine to play. And with the expansion, the on-foot stuff will just be played on a virtual flatscreen instead, still fine, better than not having access to it, I suppose. But I just kept holding out, hoping it would be integrated with the rest of the otherwise amazing VR experience the game is. If I play the game again, I’ll probably just buy it. I still haven’t tried it since Quest 3 and my new computer upgrade. It’ll probably re-blow my mind.