The same goes for pretty much everything in life, not just games. It might suck in the short term, but just don’t put up with friends/partners/jobs you don’t like. Make a change
The same goes for pretty much everything in life, not just games. It might suck in the short term, but just don’t put up with friends/partners/jobs you don’t like. Make a change
There is also the risk of homograph attacks. The link below is for domain name encoding via IDN, but the same applies to usernames. You could easily impersonate another user by having chars that look similar.
Sure, but even if they started tomorrow it would probably be years before it even could be considered experimental outside of the most daring early adaptors.
Having a combability layer is not ideal but it would mean they could have something worker for more users faster and at the same time see which modules/drivers they should focus on.
And ethernet port!
The problem is that it is almost always just one lf them. Let’s say that v0.20 is called “Fuck Spez” and v0.21 is called “YouKnowWhatFuckMuskToo”.
Most people are going to refer to them by either the number or the name, almost never are both used. The biggest problem with names is that they are rarely sortable (google did it with android, for a bit but not anymore), so in the future it is hard to know which is which without resorting to looking at a list of releases.
For example, in the future when we are on v0.30 someone might say “ah, but this has been an issue since “Fuck Spez”.” And then most likely you have to look it up to know what they are talking about. If we coulld force everyone to alwaya write “version “Fuck Spez” (v0.20)” then it would be great, but that never happens.
I personally prefer just semantic versioning for this reason.
It is usually not a good idea to specify what your exact metrics are for a ban. A bad actor could see that and then get around it by randomly upvoting something every now and then.