• 0 Posts
  • 4 Comments
Joined 1 year ago
cake
Cake day: January 11th, 2024

help-circle

  • i consider this specific example to also be an issue of language, which is in itself a construct.

    Murder as a word has meaning based in law, which is another construct.

    If you were to switch out “murder” for “killing” the outcome remains the same (cessation of life by another party) but the ethical and moral connotations are different.

    Some people use murder when they mean killing and vice versa which adds a layer of complexity and confusion.

    Though all of that could just be me venturing into pedant country.



  • Apologies for the delay, my instance is having problems with communities so i can’t reply with that account.

    To answer the question, not anymore.

    The crunch culture was a big part of me leaving.

    Honestly it’s not that different in type from non-game dev houses, the difference is in the magnitude.

    I understand why these things happen, the reasons just aren’t good enough for me.

    Poor planning compounds with ridiculous timeframes to create an almost immutable deadline to deliver unrealistic goals.

    The problem is, they’ll jump right back in to the next project and make exactly the same mistakes. At what point does it stop being mistakes and starts being “just how things are done”.

    One of the main reasons this works at all is that they take young idealistic programmers who want to work in their dream industry and throw them into a cult of crunch where everyone is doing it so it must be ok or this is the price of having my dream job.

    it’s certainly not all studios and it seems to have gotten marginally better at the indie to small-medium houses but it’s prevalent enough that it’s still being talked about.