Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.
Don’t tell the client what’s going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a “corner hack”.
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn’t work on peer-to-peer and you’d have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
I mean, its free no-authentication VMs. They had to put at least some guards against abuse.
From what I gather, asbestos is also very stable and not reactive. Asbestosis is caused by tiny fibers physically tearing your lungs.
It’s unlikely that plastic is as dangerous (we’d seen it by now) but its buildup can likewise cause some condition.
True, can’t think of how would you combat a cleverly written aim-bot.