One point that stands out to me is that when you ask it for code it will give you an isolated block of code to do what you want.
In most real world use cases though you are plugging code into larger code bases with design patterns and paradigms throughout that need to be followed.
An experienced dev can take an isolated code block that does X and refactor it into something that fits in with the current code base etc, we already do this daily with Stackoverflow.
An inexperienced dev will just take the code block and try to ram it into the existing code in the easiest way possible without thinking about if the code could use existing dependencies, if its testable etc.
So anyway I don’t see a problem with the tool, it’s just like using Stackoverflow, but as we have seen businesses and inexperienced devs seem to think it’s more than this and can do their job for them.
Really enjoying it so far.
I was initially saddened to hear it was going to follow in the steps of 15 and be an action based rpg, and I thought 15 was brain dead “warp strike simulator” with horrible story pacing and poor characters (until last 5% of the game).
This game though has simple but effective action combat with enough variety to be fun and the characters and pacing are a joy.
I still wish we could get some FF games like 7 or 9 where there is depth to equipment, magic and turn based combat, but jrpgs have been iterating away from complex battle systems and sell well so can’t see them going back.
I still think FF7 was the pinnacle as material mixing and matching with equipment was really simple and super fun.
Anyway rnat over, FF16 is good, recommend it.