Yup, being nice and polite to the people helping you is the single biggest way to get them to look the other way or have them bend the rules for you. The instant you start playing the asshole card, you usually get strict by-the-letter policy.
Yup, being nice and polite to the people helping you is the single biggest way to get them to look the other way or have them bend the rules for you. The instant you start playing the asshole card, you usually get strict by-the-letter policy.
Brought to you by the American National Automation Laboratory Corp?
I mean, you don’t have to go full-blown fursuit and conventions if you don’t want to. Most furries never actually bother with fursuiting–speaking from personal experience, it’s hot as shit (especially outdoors or in summer), you can barely see or hear anything, and if you wear glasses they’re prone to getting knocked off your nose or fogging up so badly that you can’t see anything. Many fursonas exist exclusively in artwork or stories–either commissioned or self-drawn–and even that’s optional.
You don’t even have to actively participate in the community if you don’t want to. Many furries are passive members who just follow artists, lurk in streams or group chats, occasionally leave a comment on a submission, and generally exist in furry spaces. Literally the only requirement to be a furry is to say you’re a furry!
Honestly, don’t stress yourself out over it, and keep an open mind. It might not be your cup of tea, and that’s perfectly fine–there undoubtedly is a large sexual aspect to furry, and lots of folks (especially folks who are cisgender, heterosexual, have a less relaxed view about sexuality, etc.–not to say that you can’t be a straight male furry, but there are a LOT of gay/bi furries) may find it to be a dealbreaker. Ultimately, furry has its roots in the nerd and geek communities, back when being nerdy or geeky was something to be bullied over, and it still shows it today.
Furry is a community that has a disproportionate number of LGBT+ folks, neurodivergent folks (especially people on the ADHD/autism spectrum), and other marginalized groups. Among many things, this means it revels in being proudly and unabashedly weird, both as a celebration of itself and as a defense mechanism against becoming overwhelmed by the kinds of business interests that would love nothing more than to push out all the sexuality and weirdness to provide a safe space for advertisers to shovel their slop down our throats.
If that sounds like something you’d enjoy being a part of, then I’d suggest checking out some places like the furry_irl subreddit, looking up streamers under the furry tag on Twitch (Skaifox, WhiskeyDing0, etc.), maybe make an account on FurAffinity, and look up furmeets or conventions in your area you can attend. You might not like it, or you might find yourself joining the best community I’ve ever been part of.
Yeah, definitely. Furry encompasses basically anything that’s a non-human anthropomorphic creature. I’ve seen fursonas based on birds, sharks, dolphins, turtles, rhinos, dinos, frogs, hippos, orcas, dragons, reptiles, plant creatures… hell, there are alien species like sergals and avalis, anthro/machine hybrids like protogens, and even entirely robotic characters.
It’s just called furry because furred species are the most common, and the original community that splintered off from sci-fi conventions in the 70s and 80s and grew through fanzines pre-Internet largely used furred species for their characters. (“Fun” fact, the early community had a lot of skunk characters, which is why one of the first derogatory terms for furries was “skunkfucker.”)
Oh yes, let me just contact the manufacturer for this appliance and ask them to update it to support automated certificate renewa–
What’s that? “Device is end of life and will not receive further feature updates?” Okay, let me ask my boss if I can replace i–
What? “Equipment is working fine and there is no room in the budget for a replacement?” Okay, then let me see if I can find a workaround with existing equipme–
Huh? “Requested feature requires updating subscription to include advanced management capabilities?” Oh, fuck off…
Believe it or not this is exactly how most furries make their fursona
When IT folks say devs don’t know about hardware, they’re usually talking about the forest-level overview in my experience. Stuff like how the software being developed integrates into an existing environment and how to optimize code to fit within the bounds of reality–it may be practical to dump a database directly into memory when it’s a 500 MB testing dataset on your local workstation, but it’s insane to do that with a 500+ GB database in production environment. Similarly, a program may run fine when it’s using a NVMe SSD, but lots of environments even today still depend on arrays of traditional electromechanical hard drives because they offer the most capacity per dollar, and aren’t as prone to suddenly tombstoning when it dies like flash media. Suddenly, once the program is in production, it turns out that same program’s making a bunch of random I/O calls that could be optimized into a more sequential request or batched together into a single transaction, and now it runs like dogshit and drags down every other VM, container, or service sharing that array with it. That’s not accounting for the real dumb shit I’ve read about, like “dev hard coded their local IP address and it breaks in production because of NAT” or “program crashes because it doesn’t account for network latency.”
Game dev is unique because you’re explicitly targeting a single known platform (for consoles) or targeting for an extremely wide range of performance specs (for PC), and hitting an acceptable level of performance pre-release is (somewhat) mandatory, so this kind of mindfulness is drilled into devs much more heavily than business software dev is, especially in-house dev. Business development is almost entirely focused on “does it run without failing catastrophically” and almost everything else–performance, security, cleanliness, resource optimization–is given bare lip service at best.
I gave up on it for now when the questline involving the NPC learning to write broke, and then I started crashing to desktop (without any logs anywhere, either in the Buffout directory or even in Windows’ Event Viewer) every time I left the Swan or fast traveled directly to it, even though traveling to another point literally fifty feet south worked just fine. And since there’s no logs describing the crash, I have no idea how to fix it.
I could probably fix it by uninstalling and re-downloading it again, but I have a goddamn data cap that my roommate already blows through every month with the fucking massive updates Fallout 76 has taken to pushing out, I have zero desire to download 60 GB of data (30 GB base game + 30 GB FOLON) every fucking time I sneeze wrong and make the game start crashing again. =|
Fine, you win, I misunderstood. I still disagree with your actual point, however. To me, Intelligence implies the ability to learn in real-time, to adapt to changes in circumstance, and for self-improvement. Once an LLM is trained, it is static and unchanging until you re-train it with new data and update the model. Even if you strip out the sapience/consciousness-related stuff like the ability to think critically about a scenario, proactively make decisions, etc., an LLM is only capable of regurgitating facts and responding to its immediate input. By design, any “learning” it can do is forgotten the instant the session ends.
The commercial aspect of the reproduction is not relevant to whether it is an infringement–it is simply a factor in damages and Fair Use defense (an affirmative defense that presupposes infringement).
What you are getting at when it applies to this particular type of AI is effectively whether it would be a fair use, presupposing there is copying amounting to copyright infringement. And what I am saying is that, ignoring certain stupid behavior like torrenting a shit ton of text to keep a local store of training data, there is no copying happening as a matter of necessity. There may be copying as a matter of stupidity, but it isn’t necessary to the way the technology works.
You’re conflating whether something is infringement with defenses against infringement. Believe it or not, basically all data transfer and display of copyrighted material on the Internet is technically infringing. That includes the download of a picture to your computer’s memory for the sole purpose of displaying it on your monitor. In practice, nobody ever bothers suing art galleries, social media websites, or web browsers, because they all have ironclad defenses against infringement claims: art galleries & social media include a clause in their TOS that grants them a license to redistribute your work for the purpose of displaying it on their website, and web browsers have a basically bulletproof fair use claim. There are other non-infringing uses such as those which qualify for a compulsory license (e.g. live music productions, usually involving royalties), but they’re largely not very relevant here. In any case, the fundamental point is that any reproduction of a copyrighted work is infringement, but there are varied defenses against infringement claims that mean most infringing activities never see a courtroom in practice.
All this gets back to the original point I made: Creators retain their copyright even when uploading data for public use, and that copyright comes with heavy restrictions on how third parties may use it. When an individual uploads something to an art website, the website is free and clear of any claims for copyright infringement by virtue of the license granted to it by the website’s TOS. In contrast, an uninvolved third party–e.g. a non-registered user or an organization that has not entered into a licensing agreement with the creator or the website (*cough* OpenAI)–has no special defense against copyright infringement claims beyond the baseline questions: was the infringement for personal, noncommercial use? And does the infringement qualify as fair use? Individual users downloading an image for their private collection are mostly A-OK, because the infringement is done for personal & noncommercial use–theoretically someone could sue over it, but there would have to be a lot of aggravating factors for it to get beyond summary judgment. AI companies using web scrapers to download creators’ works do not qualify as personal/noncommercial use, for what I hope are bloody obvious reasons.
As for a model trained purely for research or educational purposes, I believe that it would have a very strong claim for fair use as long as the model is not widely available for public use. Once that model becomes publicly available, and/or is leveraged commercially, the analysis changes, because the model is no longer being used for research, but for commercial profit. To apply it to the real world, when OpenAI originally trained ChatGPT for research, it was on strong legal ground, but when it decided to start making it publicly available, they should have thrown out their training dataset and built up a new one using data in the public domain and data that it had negotiated a license for, trained ChatGPT on the new dataset, and then released it commercially. If they had done that, and if individuals had been given the option to opt their creative works out of this dataset, I highly doubt that most people would have any objection to LLM from a legal standpoint. Hell, they probably could have gotten licenses to use most websites’ data to train ChatGPT for a song. Instead, they jumped the gun and tipped their hand before they had all their ducks in a row, and now everybody sees just how valuable their data is to OpenAI and are pricing it accordingly.
Oh, and as for your edit, you contradicted yourself: in your first line, you said “The commercial aspect of the reproduction is not relevant to whether it is an infringement.” In your edit, you said “the infringement happens when you reproduce the images for a commercial purpose.” So which is it? (To be clear, the initial download is infringing copyright both when I download the image for personal/noncommercial use, and also when I download it to make T-shirts with. The difference is that the first case has a strong defense against an infringement claim that would likely get it dismissed in summary, while the cases of making T-shirts would be straightforward claims of infringement.)
That factor is relative to what is reproduced, not to what is ingested. A company is allowed to scrape the web all they want as long as they don’t republish it.
The work is reproduced in full when it’s downloaded to the server used to train the AI model, and the entirety of the reproduced work is used for training. Thus, they are using the entirety of the work.
I would argue that LLMs devalue the author’s potential for future work, not the original work they were trained on.
And that makes it better somehow? Aereo got sued out of existence because their model threatened the retransmission fees that broadcast TV stations were being paid by cable TV subscribers. There wasn’t any devaluation of broadcasters’ previous performances, the entire harm they presented was in terms of lost revenue in the future. But hey, thanks for agreeing with me?
Again, that’s the practice of OpenAI, but not inherent to LLMs.
And again, LLM training so egregiously fails two out of the four factors for judging a fair use claim that it would fail the test entirely. The only difference is that OpenAI is failing it worse than other LLMs.
It’s honestly absurd to try and argue that they’re not transformative.
It’s even more absurd to claim something that is transformative automatically qualifies for fair use.
Get a load of this maroon, they think LLMs are actually sapient! Thanks, I needed that laugh.
FFS, the issue is not that the AI model “copies” the copyrighted works when it trains on them–I agree that after an AI model is trained, it does not meaningfully retain the copyrighted work. The problem is that the reproduction of the copyrighted work–i.e. downloading the work to the computer, and then using that reproduction as part of AI model training–is being done for a commercial purpose that infringes copyright.
If I went to DeviantArt and downloaded a random piece of art to my hard drive for my own personal enjoyment, that is a non-infringing reproduction. If I then took that same piece of art, and uploaded it to a service that prints it on a T-shirt, the act of uploading it to the T-shirt printing service’s server would be infringing, since it is no longer being reproduced for personal enjoyment, but the unlawful reproduction of copyrighted material for commercial purpose. Similarly, if I downloaded a piece of art and used it to print my own T-shirts for sale, using all my own computers and equipment, that would also be infringing. This is straightforward, non-controversial copyright law.
The exact same logic applies to AI training. You can try to camouflage the infringement with flowery language like “mere extraction of relationships between components,” but the purpose and intent behind AI companies reproducing copyrighted works via web scraping and downloading copyrighted data to their servers is to build and provide a commercial, for-profit service that is designed to replace the people whose work is being infringed. Full stop.
They literally do not pass the criteria. LLMs use the entirety of a copyrighted work for their training, which fails the “amount and substantiality” factor. By their very nature, LLMs would significantly devalue the work of every artist, author, journalist, and publishing organization, on an industry-wide scale, which fails the “Effect upon work’s value” factor.
Those two alone would be enough for any sane judge to rule that training LLMs would not qualify as fair use, but then you also have OpenAI and other commercial AI companies offering the use of these models for commercial, for-profit purposes, which also fails the “Purpose and character of the use” factor. You could maybe argue that training LLMs is transformative, but the commercial, widespread nature of this infringement would weigh heavily against that. So that’s at least two, and arguably three out of four factors where it falls short.
Spoiler alert, but Rosebud was his sled all along.
unique
“unique new IP right?” Bruh you’re talking about basic fucking intellectual property law. Just because someone posts something publicly on the internet doesn’t mean that it can be used for whatever anybody likes. This is so well-established, that every major art gallery and social media website has a clause in their terms of service stating that you are granting them a license to redistribute that content. And most websites also explicitly state that when you upload your work to their site that you still retain your copyright of that work.
For example (emphasis mine):
4.1 When you upload content to Fur Affinity via our services, you grant us a non-exclusive, worldwide, royalty-free, sublicensable, transferable right and license to use, host, store, cache, reproduce, publish, display (publicly or otherwise), perform (publicly or otherwise), distribute, transmit, modify, adapt, and create derivative works of, that content. These permissions are purely for the limited purposes of allowing us to provide our services in accordance with their functionality (hosting and display), improve them, and develop new services. These permissions do not transfer the rights of your content or allow us to create any deviations of that content outside the aforementioned purposes.
Posting Content
You keep copyright of any content posted to Inkbunny. For us to provide these services to you, you grant Inkbunny non-exclusive, royalty-free license to use and archive your artwork in accordance with this agreement.
When you submit artwork or other content to Inkbunny, you represent and warrant that:
* you own copyright to the content, or that you have permission to use the content, and that you have the right to display, reproduce and sell the content. You license Inkbunny to use the content in accordance with this agreement;
- Copyright in Your Content
DeviantArt does not claim ownership rights in Your Content. For the sole purpose of enabling us to make your Content available through the Service, you grant DeviantArt a non-exclusive, royalty-free license to reproduce, distribute, re-format, store, prepare derivative works based on, and publicly display and perform Your Content. Please note that when you upload Content, third parties will be able to copy, distribute and display your Content using readily available tools on their computers for this purpose although other than by linking to your Content on DeviantArt any use by a third party of your Content could violate paragraph 4 of these Terms and Conditions unless the third party receives permission from you by license.
When you upload content to e621 via our services, you grant us a non-exclusive, worldwide, royalty-free, sublicensable, transferable right and license to use, host, store, cache, reproduce, publish, display (publicly or otherwise), perform (publicly or otherwise), distribute, transmit, downsample, convert, adapt, and create derivative works of, that content. These permissions are purely for the limited purposes of allowing us to provide our services in accordance with their functionality (hosting and display), improve them, and develop new services. These permissions do not transfer the rights of your content or allow us to create any deviations of that content outside the aforementioned purposes.
Your Rights and Grant of Rights in the Content
You retain your rights to any Content you submit, post or display on or through the Services. What’s yours is yours — you own your Content (and your incorporated audio, photos and videos are considered part of the Content).
By submitting, posting or displaying Content on or through the Services, you grant us a worldwide, non-exclusive, royalty-free license (with the right to sublicense) to use, copy, reproduce, process, adapt, modify, publish, transmit, display and distribute such Content in any and all media or distribution methods now known or later developed (for clarity, these rights include, for example, curating, transforming, and translating). This license authorizes us to make your Content available to the rest of the world and to let others do the same.
The permissions you give us We need certain permissions from you to provide our services:
Permission to use content you create and share: Some content that you share or upload, such as photos or videos, may be protected by intellectual property laws.
You retain ownership of the intellectual property rights (things like copyright or trademarks) in any such content that you create and share on Facebook and other Meta Company Products you use. Nothing in these Terms takes away the rights you have to your own content. You are free to share your content with anyone else, wherever you want.
However, to provide our services we need you to give us some legal permissions (known as a “license”) to use this content. This is solely for the purposes of providing and improving our Products and services as described in Section 1 above.
Specifically, when you share, post, or upload content that is covered by intellectual property rights on or in connection with our Products, you grant us a non-exclusive, transferable, sub-licensable, royalty-free, and worldwide license to host, use, distribute, modify, run, copy, publicly perform or display, translate, and create derivative works of your content (consistent with your privacy and application settings). This means, for example, that if you share a photo on Facebook, you give us permission to store, copy, and share it with others (again, consistent with your settings) such as Meta Products or service providers that support those products and services. This license will end when your content is deleted from our systems.
I could go on, but I think I’ve made my point very clear: Every social media website and art gallery is built on an assumption that the person uploading art A) retains the copyright over the items they upload, B) that other people and organizations have NO rights to copyrighted works unless explicitly stated otherwise, and C) that 3rd parties accessing this material do not have any rights to uploaded works, since they never negotiated a license to use these works.
Bear in mind that training AI does not involve copying content into its database, so copyright is not an issue.
Wrong. The infringement is in obtaining the data and presenting it to the AI model during the training process. It makes no difference that the original work is not retained in the model’s weights afterwards.
You can train AI in a book and it will give you information from the book - information is not copyrightable. You can read a book a talk about its contents on TV - not illegal if you’re a human, should it be illegal if you’re a machine?
Yes, because copyright law is intended to benefit human creativity.
If you try to outlaw Automating this process by computers, there will be side effects such as search engines will no longer be able to index data.
Wrong. Search engines retain a minimal amount of the indexed website’s data, and the purpose of the search engine is to generate traffic to the website, providing benefit for both the engine and the website (increased visibility, the opportunity to show ads to make money). Banning the use of copyrighted content for AI training (which uses the entire copyrighted work and whose purpose is to replace the organizations whose work is being used) will have no effect.
Not just that, but to sell a product that by its very nature threatens the livelihoods of the same people whose labor and creativity is being used without permission.
This is gonna turn into the gamer version of “this is extremely dangerous to our democracy” isn’t it