I still get hit hard from just the trailer.
I still get hit hard from just the trailer.
Leave no trace
Odd aside, it’s my test in a horror game to see if I should actually take threats seriously. If you see something creepy- can it kill you? Some games it’s just creepy stuff that can only scare you- but if it can’t hurt you then no big deal and loses all risk and threat.
It’s also funny because most of my heavy conservative coworkers all have beards, trucks, and country stuff because that’s the image.
Now that I think about it, quite a few are bald and shave their heads, sooo… Maybe that’s an angle they could shoot for? Those could be some wild ads.
I’d be watching a car accident compilation and a Buick starts trying to tell me to ask my doctor about Cymbalta. You know… I might actually watch that.
Pluto, obviously.
Generally speaking, you learn more about how something works when the core functionality is exposed to the user, and just janky enough to require fiddling with it and fixing things.
This is true of lots of things like cars, drones, 3D printers, and computers. If you get a really nice one, it just works and you don’t have to figure anything out. A cheap one, or something you have to build yourself, makes you have to learn how it actually works to get it to run right.
Now that things are so comodified and simplified, they just work and really discourage tinkering, so people learn less about core functionality and how things actually work. Not always true, but a trend I’ve experienced.