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Cake day: February 18th, 2024

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  • I’m currently listening to Livesuit by James SA Corey. It’s part of their new series that released this year called The Captives War. It’s a Novella/Interquel pretty typical of their release style.

    It takes place in an incredibly unknowably distant future for humanity. We follow a squad of Livesuit infantry who have fused their bodies with technology to fight an unfathomable legion of alien conquerors. An enemy that has never lost a war then uses the best traits of conquered races to continue their war.

    Why it’s so good is because the author(s) have an incredible way of describing people and the world they interact with. Images are vivd and believable. While being so alien, and futuristic Corey manages to write a world you can imagine yourself in.

    Additionally, their novellas always take place in the same world, but are completely stand alone stories from the main series so the depth of world building is just… chef’s kiss

    Both writers were originally working on writing RPGs and TTRPGs so their style just brings me back to sitting at a table with friends, some drinks and a Character Sheet for a hopeful lvl 3 wizard.







  • I try to get everyone to try playing on Death March, no fast travel.

    I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.

    On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.


  • To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that’s where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.

    Now we have players so proficient they’ve memorised crash states, and are rolling over the game.

    I wonder how long until Points + Prestige become an antiquated measuring system.





  • I’ll just add that according to modern Laws of Armed Conflict (LOAC) the current definition of a military target may include schools, hospitals, religious sites and culturally relevent monuments should they be used by enemy forces.

    Even in WW1 and WW2 when these rules were being written, if your enemy was hiding in a church, that was okay. But if they stored munitions or fired from the church, it and everyone in it would be considered valid military targets.

    It was designed that way in order to stop soldiers from hiding in hospitals and schools saying “You can’t shoot us, there are women, children and the sick in here” while they used that amnesty to kill countless others.

    Just a distinction a lot of people tend to miss when they talk about “The Geneva Convention.”