I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • pyre@lemmy.world
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    4 months ago

    i think Shadow of Mordor did actually. the system was pretty similar but it didn’t feel as magnetic, which is an improvement.

    • ampersandrew@lemmy.world
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      4 months ago

      I did like the magnetic nature of Arkham, and since Mordor lacked it, they let you hold your combo streak for longer, which also made it too easy.

      • pyre@lemmy.world
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        4 months ago

        yeah i don’t care so much about ease, i care about how it feels. Arkham’s combat was fun, but the insane distances you could instantly travel made it feel like the game was playing itself. mordor’s solution is better imo. but it obviously comes down to personal preference.