I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • UndercoverUlrikHD@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    3 months ago

    I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up

    Which one did that?

    • SplashJackson@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 months ago

      Mortal Kombat for the Genesis did that though. Every once and a while on good hit, little dude would pop into the corner and call out, “Toasty!!”

      Really makes you feel like you achieved something great

    • rekorse@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      3 months ago

      I believe the very first one had skill points that unlocked an extended ending and game art.

      • Okami@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 months ago

        This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.

      • I Cast Fist@programming.dev
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 months ago

        Not the first one on the PSX, that’s for sure. Also, getting some extra stuff for 100% a game wasn’t new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that