I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • RBG@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    Warcraft came a year before Command & Conquer and improved on many concepts that Dune II introduced.

    • 9point6@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      Yeah, you’re right to highlight warcraft although I don’t think it’s a clean line with Warcraft between dune 2 and c&c. C&C was probably around 2 years into development by the time Warcraft came out, and my assumption is most of the actual game design was pretty finalised by that point. Though I’m sure some minor influences made their way in, I don’t think Warcraft massively affected the kind of game we got in the end.

      But yeah that’s not to diminish the contribution of warcraft to the genre, there’s loads of games that followed copying the Warcraft style of RTS, even as part of the c&c series in the end with Generals.

      • pixeltree@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        0
        ·
        4 months ago

        Towards the end of the decade Total Annihilation would be released and it’s modern day fan made remake, Beyond All Reason, is really good. Sad there’s no campaign though, I really loved the TA campaign

    • djsoren19@yiffit.net
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      gonna be real, WC1 was not a huge title at the time. I think a lot of people look back, rightly, at WC3 being one of the greatest RTS of all time and then think the whole series was lauded at release, but Warcraft: Orcs and Humans was just okay.