• Rekorse@sh.itjust.works
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    1 month ago

    I dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?

    • Sonicdemon86@lemmy.world
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      1 month ago

      Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn’t have bought them. Know eol timing help consumers.

          • Rekorse@sh.itjust.works
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            1 month ago

            They didnt plan for it to last two weeks, the game failed. How do you expect them to guarantee a certain uptime when they have no idea if anyone will even play it.

    • e8d79@discuss.tchncs.de
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      1 month ago

      ‘The Crew’ by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don’t want to put this information on the package because it could seriously hurt sales. So the effect of this labelling requirement might be that publishers build the game in a way that enables self-hosting.

      • Rekorse@sh.itjust.works
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        1 month ago

        If you are saying they knew it was closing and they sold it for months anyways, that sounds like fraud. Has there been proof ubisoft decided to do this anyways?

        • e8d79@discuss.tchncs.de
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          1 month ago

          Yes, I think calling it fraud is a fair conclusion, but what do you mean with “they knew it was closing”? This decision is completely in the hands of Ubisoft. Something doesn’t stop being fraud just because someone only decides to defraud you 2 months after they sold you something.