Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity
Available on Linux and Windows (and developed on Linux!)
It was honestly so fun to develop using this engine, it’s so lean compared to something like Unity
Ayy, looks cute. I was also playing with time slowing in my project which is always fun. Did you use
Engine.time_scale
to do that?Just bought it, gonna give it a try for a bit :)
Yes, I tween that for my hitstop effect! Let me know what you think. I struggled a bit to describe the game, it’s kind of a strange combination of things
I really like the sounds and chill background music :) Also CAT!
Here are some issues i noticed, hope it doesnt come off as harsh.
Input
General
Upgrades
The feedback is very appreciated! I’m collecting a list of things for future patches.
For the difficulty, I definitely skewed towards more difficult because it’s an arcade style game. There’s always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves
Regarding the difficulty:
I didnt really attempt to do any optimizing to my strategy so makes sense. From the general feel i got from the game, i was expecting to just blaze through the first “level” of the game and for it to then ramp up a bit, but thats just a design choice i guess.
One more thing im missing is “return to menu” in case you wanna restart your run.
Return to menu is good, I’ll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/