• warm@kbin.earth
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    3 months ago

    They couldn’t hold an audience with the first game, why are they making another?

      • warm@kbin.earth
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        3 months ago

        Same thing will happen again, strong initial playerbase for a few months and then a quick dip to a handful.

        I played it too, it just wasn’t compelling enough. This looks like a similar thing, fun for a game or two but then no longer interesting.

    • Vengefu1 Tuna@lemm.ee
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      3 months ago

      They raised 100 mil in funding and phased out the first game in order to work on the second. They didn’t lose the interest of their audience (source).

      • warm@kbin.earth
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        3 months ago

        The article says nothing of the sort. The article was released before the game was. It does actually say this though:

        The danger for any game is simply that people stop playing, so the team focused on retention and on listening to feedback from the community to make Splitgate a “forever game” that can go years, with “seasons,” new features and maps, and so on.

        Splitgate became a 3 month game, not a forever game. They are making a new one because it failed to retain the interest of the audience and the $100M from investors has to be made back, are they just gonna keep making new Splitgate’s and pray on hype to sell as many skins as they can in such short amounts of time?

  • Voyajer@lemmy.world
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    3 months ago

    So it ended up being a class based shooter instead of a hero shooter. That’s good at least. Hopefully it doesn’t minimize the benefit portals brought to the original.

    • Vik@lemmy.world
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      3 months ago

      Gotta love how they keep referring to it as an arena shooter despite these classes or factions.