Do you think it is likely that we will start to see Large Language Models integrated in to major video games? If so, are there some examples within gaming already?

  • simple@lemm.ee
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    11 days ago

    Not anytime soon. Nvidia tried, and nobody liked it. LLMs still suck at creative writing and need a ton of RAM/VRAM just to work. They also often get confused or trail off in any discussion/roleplay.

    The only game that sort of made it work was Suck Up!, where you’re a vampire that has to convince an AI to let you in their house so you can suck their blood. It’s a fun concept but even that game gets repetitive quick and the LLM is very stupid and random.

    • icecreamtaco@lemmy.world
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      11 days ago

      They don’t need a ton of ram if you use a tiny LLM customized for the game’s use cases, and that’s what games would be doing.

        • icecreamtaco@lemmy.world
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          10 days ago

          Tiny models only get stupid like that because you’re taking a general purpose model that knows everything in the world and compressing all that knowledge too much. If you start with a model that only knows basic english and info about a few hundred things in the game, it can be much smaller.