It is hard to get models out of Blender into Godot (correctly and without loosing half the work).
Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.
I’ve submitted this proposal to other open source projects as well:
Once upon a time there was Collada. But now it seems like USD is the open format gaining traction.
Blender already has support, they just need to add USD support to Godot now. And someone’s already made a plugin so you can already import them today (in theory, I haven’t used it yet)
From the proposal:
I don’t want to bash on USD, but its use is mostly in the VFX world, which vastly differs from game-dev.
Also, last month, I tried to get a model from Blender 4.2 to Unity 2022 in USD. It omitted the main armature. I quadruple checked all settings^^
That Godot plugin you linked uses Blender to import USD files to convert them to glTF 2.0, which then will actually get imported in Godot.
Collada has been deprecated in Blender.