From the article:

“Play is an integral part of human evolution and learning,” she says, mentioning that this is a topic she covers in her book. “Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it’s more effective to showcase its true essence. The industry’s effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity.”

  • cmhe@lemmy.world
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    4 months ago

    Sure, it is largely the fanbase, however I also think that the game industry seems to sometimes do somewhat of a “woke-washing”, meaning opically supporting the LGBTQIA movement because of financial, shitstorm-prevention or other reasons than just wanting to create more diverse and inclusive games.

    For instance I like Hogwarts Legacy, but it also takes place in the Victorian era, and it seems to project the modern tolerant society ideals onto the wizarding world of that time.

    Depicting the society as inclusive and diverse is somewhat history revisionist. If you play as a non-binary or trans person at that time, then you should have to deal with prejudice and marginalization, otherwise it is just “woke-wash” the history.

    So, IMO there are some cases, especially in historic (fantasy) games, where injecting modern ideals and standards might not fit or needs to be better addressed, than just let it be cosmetic.

    They shouldn’t do a halfhearted job.