From the article:

“Play is an integral part of human evolution and learning,” she says, mentioning that this is a topic she covers in her book. “Gaming, being the most refined form of play in our time, has much to offer. Instead of focusing on what gaming is not, it’s more effective to showcase its true essence. The industry’s effort to create a more diverse range of games, beyond merely violent and intense ones, will help showcase the broad spectrum of gaming as an expression of creativity.”

  • TheDemonBuer@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I think greater access to game development tools has been a very good thing for the industry. These days, I’m generally much more interested in what’s coming from indie developers than any of the big companies, with a few exceptions. I think that’s the best way to increase the diversity of games and game developers. Greater access to game development resources will help to democratize the gaming industry.

    • BombOmOm@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      4 months ago

      Yep, the vast majority of the games I buy at this point are coming from indies.

      The main issue is large studios want to make a safe game that does everything and appeals to everyone. Meanwhile, indies are making games that are fun-first and targeted at specific audiences, rather than just the mean.

      Games like Factorio could be made by a big studio, but it wasn’t, because it don’t have mass appeal. Meanwhile, if you are in it’s target audience, it is a 10/10 game. And it isn’t like the studio had to shovel $200m into a pit to make this 10/10 game.