• qjkxbmwvz@startrek.website
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    4 months ago

    I don’t think that’s a great way of thinking about it. I think you’re describing something more like scattering — or maybe absorption and stimulated or spontaneous emission — which does indeed happen, but is distinct from the index of a medium.

    If it were indeed “bouncing,” optics wouldn’t really work, as any n > 1 medium would cause the light to go every which way.

    • SirSmokeAlot@lemmy.ml
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      4 months ago

      If you fire a laser that goes first through vacuum, then through a lens, then again in vacuum, at what speed is the light travelling on the other side?

      • qjkxbmwvz@startrek.website
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        4 months ago

        It’s same as it was at first. The speed of light depends on the index of refraction of the medium it’s in, but doesn’t depend on its “history.”

        • SirSmokeAlot@lemmy.ml
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          4 months ago

          I didn’t write it out, but what I was trying to get at was that if it would “slow down”, then it would be slower on the other side. The explanation that the light travels longer through a medium with the same speed would therefore make sense to me.

          But then again, how it wouldn’t shoot out in every direction, that doesn’t make sense to me.

          I don’t know much about light, that’s why i’m asking. And i’m sure some article or paper would have anwers for that question, I might search it on my own.

          • qjkxbmwvz@startrek.website
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            4 months ago

            Ah, I think I see what you mean.

            I think the right way to think about this is as a wave, and in that respect, it’s no different from sound waves. If sound goes through the air, then through another medium, then out the other side back to air, the speed will follow the same general rules as with light. One notable differece is that speed of sound through many materials is faster than through air.

            Note also that you’ll get acoustic reflections at interfaces, which is analogous to optical (Fresnel) reflections at interfaces (e.g., reflection off of glass or water).