Joker@sh.itjust.works to Games@lemmy.worldEnglish · 5 days agoIt’s Not Hard For A Billion-Dollar Company To Credit An Artist From Time To Timeaftermath.siteexternal-linkmessage-square4fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkIt’s Not Hard For A Billion-Dollar Company To Credit An Artist From Time To Timeaftermath.siteJoker@sh.itjust.works to Games@lemmy.worldEnglish · 5 days agomessage-square4fedilink
minus-squareChozo@fedia.iolinkfedilinkarrow-up0·5 days agoThey’re usually put in the game’s credits. The promotional material is part of the game even if it isn’t on the disc, it isn’t some separate project that exists in a vacuum. The author says “think about it”, but clearly he didn’t.
minus-squarePunchingWood@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-25 days agoFeels like the author just wanted to take a jab at game and marketing studios. Even though I’ve seen artists being credited on social media by big studios quite often in recent years.
They’re usually put in the game’s credits. The promotional material is part of the game even if it isn’t on the disc, it isn’t some separate project that exists in a vacuum.
The author says “think about it”, but clearly he didn’t.
Feels like the author just wanted to take a jab at game and marketing studios.
Even though I’ve seen artists being credited on social media by big studios quite often in recent years.