They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

  • BruceTwarzen@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    16 hours ago

    Making a good game is hard. Making brainrot garbarge is easy, and people play it just as much. So what is the point? I knew a guy who was cheap as fuck. I didn’t know his girlfriend as well, but people said she was pretty much the same. Once i remember he made fun off someone spending like 60 dollars on a video game and he said he’s not a “gamer”. A few month later we talked about some video games that we liked and i didn’t really include him in that conversation because of what he said before.

    He chimed in and said that he’s been playing clash of clans since release. Now i hardly even know what coc is, except mobile pay to win garbage (imo) so without even thinking, i asked if that game is even playable without spending money. He said oh no, he spends around 500 buchs a month. We were all shocked a bit, and he realised how ridiculous that is and immediately threw his girlfriend under the bus saying that she spends at least 1k a month for candy crush.

  • LANIK2000@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    17 hours ago

    There are plenty of good mobile games, the problem is none of em get promoted on Google Play, finding em is like a fucking treasure hunt.

  • Psythik@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    19 hours ago

    CoD mobile is good… when played in an Android emulator on PC. It’s basically CoD: Greatest Hits, and it’s way better than Black Ops 6 (or any console/PC CoD, for that matter). All the best maps from the old games are there. Takes me back to the days of MW1 & 2 on the XBOX 360.

    The only issues is that it takes some tweaking and the right emulator (Gameloop) to get a steady 120+ FPS, and it can take some time for the game to match you with other mouse and keyboard players (instead of just bots or controller/touchscreen users), but once you’ve established your rank, it becomes ton of fun cause you’re not just destroying everyone you match against. It becomes a legit challenge.

  • TimeSquirrel@kbin.melroy.org
    link
    fedilink
    arrow-up
    0
    ·
    2 days ago

    Mobile games are the equivalent of those “100 great games pack”-type CDROMS you’d find in the electronics section of stores in the late 90s/early 2000s. Not many invest serious money and time into gaming on a tablet or phone like they do on a console or PC, because games on phones and tablets are more like an afterthought. Something to do in between group chats and work emails.

  • Firestorm Druid@lemmy.zip
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Shoutout to Slay the Spire, Balatro, and Slice & Dice. They all cost a bit (around 10€) but are excellent ports of the originals and among the best mobile games. Slice & Dice even started out as a mobile game and was ported to PC later.

  • PlzGivHugs@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    A couple of major factors:

    Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.

    Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).

    Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft’s generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. See as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.

  • inlandempire@jlai.lu
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    I use MiniReview (https://minireview.io/) to have better sorting options for games on Google’s Play Store, you can specifically sort for screen orientation, monetisation (or lack of), genre, ads or not, etc

  • ch00f@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.

    For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.

    So if your game sucks for everyone else, it’s not a big loss.

  • superkret@feddit.org
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    2 days ago

    They’re trash because they’re free.
    Traditional games need to be good, so people buy them.
    You don’t need to buy mobile games. But developers need to eat. So the money needs to be extracted from the people while they play.
    So you need to implement microtransactions and design the entire game around making them necessary for success.
    But most people stop playing a game at some point when they’ve beaten it, or are getting bored ot it.
    So you need to make your game addictive instead.

    The same principle applies to so many things (for example news).
    If you don’t pay for it up front, the entire thing will be designed around extracting money from you during use.
    Which means it needs to be designed to draw yuo in and keep you addicted. Delivering quality content is literally worthless.

  • misk@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    If you own an iPhone just get Apple Arcade through Apple One, it’s really worth it if you game on your phone. No predatory monetisation, regular self-contained games, plenty of high quality titles.

    • BossDj@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 days ago

      Or do the trial, find some games you like, then buy them for a couple bucks when the trial ends

  • TomAwezome@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 days ago

    Mobile games are designed like junk-food: take it out, eat some junk, then put it away to go do something else, throw away the bag or seal it for a quick snack later. Normal games are designed like a full meal: sit down somewhere with good atmosphere, nutritious, good conversation, get full and go home with plenty of leftovers and good memories

  • icecreamtaco@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    2 days ago

    There used to be thousands of good developers making respectable games. Most of them failed financially, and many of the survivors sold out later anyway.