(By game size he means scope of the game and huge open world maps, not game install size)

  • massive_bereavement@fedia.io
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    6 days ago

    One of the most egregious cases for me was Assassin’s Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

    If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin’s whatever games.

    • zante@slrpnk.net
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      6 days ago

      Well, the clue is in the name I guess !

      That said, I never got bored of odyssey. It was was just a beautiful place to hang out. The game engine was amazing. With NPCs going about their business etc.

      I wish someone would just use that engine for more stuff .

      • massive_bereavement@fedia.io
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        6 days ago

        I meant it that I really enjoyed the setting, the characters and some game mechanisms. I just hated this need of making the game seemingly endless by repetition, and I wished I didn’t have to be level X to be able to do Y, because the only way to level up was churning (for me that’s a no bueno).

    • ampersandrew@lemmy.world
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      6 days ago

      I haven’t played Still Wakes the Deep, but Indika was that smaller game for me this year, and I’d highly recommend it.

      • massive_bereavement@fedia.io
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        6 days ago

        “Indika, a nun looking to adjust to a monastic life. The twist in the tale comes in the form of her companion: she has a connection with the Devil himself”

        Oh wow, with that summary count me in!

        • ampersandrew@lemmy.world
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          6 days ago

          You have no idea. The opening moments of that game are surprising, even with that blurb and my recommendation, lol.