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IT'S HAPPENING! Godot just added a Unity-like runtime editor that allows you to easily debug the game as it's running! The PR was just merged, meaning it'll come in version 4.4
The game isn't embedded into Godot's window just yet, but it will be in a future PR. Still, a great step forward to making the engine nicer to use.
#godot #godotengine #gamedev
First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It’s still an insane time investment so for me that means I need at least a weekly schedule or I’ll just let it go and do the things that give me more instant gratification instead.
Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.
First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It’s still an insane time investment so for me that means I need at least a weekly schedule or I’ll just let it go and do the things that give me more instant gratification instead.
Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.