That’s a fair point. Mobile gaming is a fairly broad spectrum and perhaps I should have differentiated casual, lower demanding games from high fidelity ones.
Like, I know cod mobile was decently popular (and maybe still is), I would consider this one higher fidelity. I would be quick to question whether these games are actually good, though. The flappy birds of the segment on the other hand probably dont need much graphics throughput.
Both types of games are brimming with predatory monetisation. The only value I personally see when it comes to gaming on a phone is via emulators, source ports, indie gems like shattered pixel dungeon etc.
Though, on the topic of emulation (and to contradict my earlier comment about the need for higher perf) you can leverage box86/64 and Winulator to play fairly recent desktop windows games on your phone.
A key caveat is that the experience is contingent on the gfx umd quality for the SOC vendor (Qualcomm seem okay here but others may suffer - the state of Vulkan on Andrtoid still isn’t great right now), but it seems we’re gradually reaching the possibility of having phones as our primary computing devices.
I think you might be a bit behind on the mobile game market. Stuff like the Resident Evil Village and the Resident Evil 4 remake are on Apple arcade and actually playable. Furthermore, you can stream both PS+ games and Gamepass games on phones now. There’s an emerging market of having single player games from last gen consoles ported to mobile and PC at the same time, as well. Lemmy might tell you that the Steam deck is the mobile gaming device of the future, but that’s very much because Lemmy is a techy, older, Western niche audience with disposable income. Buying a phone is much easier to justify than buying a “gaming machine”.
I agree with you about the monetization of gatcha games, but that’s not going away, especially when people playing stuff like Genshin Impact or Honkai think it’s “worth it” because they are higher fidelity games that they can play without having to put the up front costs of a console/PC.
I can’t comment much about emulation, I just got into it. But I installed Dolphin onto my old Pixel just as their servers got borked from the achievements update, so I have to go back and actually play around with it.
That’s a fair point. Mobile gaming is a fairly broad spectrum and perhaps I should have differentiated casual, lower demanding games from high fidelity ones.
Like, I know cod mobile was decently popular (and maybe still is), I would consider this one higher fidelity. I would be quick to question whether these games are actually good, though. The flappy birds of the segment on the other hand probably dont need much graphics throughput.
Both types of games are brimming with predatory monetisation. The only value I personally see when it comes to gaming on a phone is via emulators, source ports, indie gems like shattered pixel dungeon etc.
Though, on the topic of emulation (and to contradict my earlier comment about the need for higher perf) you can leverage box86/64 and Winulator to play fairly recent desktop windows games on your phone.
A key caveat is that the experience is contingent on the gfx umd quality for the SOC vendor (Qualcomm seem okay here but others may suffer - the state of Vulkan on Andrtoid still isn’t great right now), but it seems we’re gradually reaching the possibility of having phones as our primary computing devices.
I think you might be a bit behind on the mobile game market. Stuff like the Resident Evil Village and the Resident Evil 4 remake are on Apple arcade and actually playable. Furthermore, you can stream both PS+ games and Gamepass games on phones now. There’s an emerging market of having single player games from last gen consoles ported to mobile and PC at the same time, as well. Lemmy might tell you that the Steam deck is the mobile gaming device of the future, but that’s very much because Lemmy is a techy, older, Western niche audience with disposable income. Buying a phone is much easier to justify than buying a “gaming machine”.
I agree with you about the monetization of gatcha games, but that’s not going away, especially when people playing stuff like Genshin Impact or Honkai think it’s “worth it” because they are higher fidelity games that they can play without having to put the up front costs of a console/PC.
I can’t comment much about emulation, I just got into it. But I installed Dolphin onto my old Pixel just as their servers got borked from the achievements update, so I have to go back and actually play around with it.