Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it’s not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.
ECHO, the 3rd person action\puzzle game was a fun concept to script in your machine dopplegangers to learn on you (and repeat after you one of the set actions you can do) and reset every cycle.
I don’t think it would work by itself without such limiting.
I always got the impression it wasn’t a learning AI but rather a very limited “Has the player pressed the run button? if YES: AI can use run next cycle”
https://www.youtube.com/watch?v=1zZaRH00Q54