That’s what I mean though, both are trying to accomplish basically the same thing, but Sony’s implementation is kind of half baked in that it requires developer support and doesn’t actually resume the game, just gets you close to where you were.
Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.
They took different approaches in design, but both are attempting to tackle the same UX issue.
But the Sony implementation wasn’t really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be “time savers” of a sort but different strategies were used. One clearly didn’t work as well as the other.
That’s what I mean though, both are trying to accomplish basically the same thing, but Sony’s implementation is kind of half baked in that it requires developer support and doesn’t actually resume the game, just gets you close to where you were.
I don’t think you understand what the function did. It is not a direct comparison to Quick Resume. They do different things.
Yes I do, both are designed to get the user to where they want to be in the game faster than loading the game from scratch and navigating through menus to get there.
They took different approaches in design, but both are attempting to tackle the same UX issue.
I mean, Quick Resume cannot get you to anywhere other than where you last left it. That’s all. The Activities feature on PS5 was pretty different.
But the Sony implementation wasn’t really meant to take you back to where you were previously, it was meant to take you to specific predefined starting points, is all. Both meant to be “time savers” of a sort but different strategies were used. One clearly didn’t work as well as the other.