• Blisterexe@lemmy.zip
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    6 hours ago

    From what i have played, sea of thieves has the best storm, great visuals and sound, and having to make sure the ship doesnt sink is the cherry on top

    • BigBananaDealer@lemm.ee
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      3 hours ago

      happened once while carrying gunpowder barrels

      “watch the lightning strike the gunpowder barrels and we explode” famous last words about 10 seconds before lightning struck our gunpowder barrels and we exploded

  • Kernal64@sh.itjust.works
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    11 hours ago

    You’re all wrong. It’s DriveClub. They put so much detail in the simulation of air pressure, angle of light coming from the sun, dynamic volumetric clouds, and so much more. On top of that, they simulate their weather on the conditions 100 miles out from the actual racetrack to make things as realistic as possible. It’s absolutely gorgeous.

  • detinu@lemmy.world
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    12 hours ago

    Death Stranding for me. Especially at the beginning of the game when you encounter your first storm, and you clear it. That feeling of relief is truly spectacular.

    • dodos@lemmy.world
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      11 hours ago

      I’m pretty sure the lead on clouds is the industry leader on cloud rendering. He has some great gdc talks and paper write-ups of his work.

  • shiftymccool@programming.dev
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    13 hours ago

    No Man’s Sky has some impressive storms. They change depending on the planet, and a recent update (still updated for free since 2016, btw) added a bunch of new atmospheric effects. Some storms have winds strong enough to throw around and, in some cases, off the planet.

  • umbraroze@lemmy.world
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    13 hours ago

    Most recent time I was awestruck by a thunderstorm in a game? Forza Horizon 5. One of the early missions involved heading out in the jungle during a massive thunderstorm and it was just legendary. Visuals, audio, everything.

  • L3dpen@lemmy.ml
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    17 hours ago

    I really liked the storms in Valheim. Probably not the best looking but they felt so impressive.

    This channel has a lot of pretty game ambience, but isn’t limited to storms.

  • Katana314@lemmy.world
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    20 hours ago

    How about the one at the end of Zelda: Ocarina of Time?

    Having effects that shatter the framerate is, of course, a very undesirable thing for gamers. But something about it in the context of a sudden final boss fight against Ganon, placing his large figure against the thundering background, made him much more imposing in a way that might not really even be represented when playing the game in 4K on an emulator.