After playing World of Warcraft for 15 years, I started becoming increasingly bored and disgruntled with the game. The game being grindy and repetitive is no real surprise, I mean it’s an MMO. But the one thing that was really frustrating was paying monthly for a subscription and a huge chunk of cash for an expansion, but still having extra stuff flashed in my face all the time that was simply not possible to earn in-game. Mount skins, cosmetics, miscellaneous stuff that is only available in the Blizzard store. They also began adding loyalty items that require being subscribed every single month, and doing repetitive, extremely boring stuff on top of the other repetitive boring stuff, so basically double dipping on your grind, which really isn’t fun.

Aside from that, I also played other games that required a heavy amount of grinding too, and each one of them had similarly frustrating elements. Destiny 2, overwatch, Battlefield, Fortnite, Halo, and the list goes on. Each of them has the same issue: fear of missing out. FOMO basically makes it so that if you don’t seize the opportunity to spend real life money, you will never be able to obtain something really cool, because it’s only there for a short time, and then it’s gone, and you are made to feel guilty and bad about it. It’s just kind of depressing playing kind of games and realizing that you are now mentally dependent on financial transactions in order to get the full enjoyment of the game. That to me is a very very awful way to live life, and it really messes with your emotions

So I ditched every game that had any element of an in-game purchase. This is honestly helped my mental health a huge, huge amount. Now, I only play games that either have no microtransactions in them at all, or are completely free and 100% possible to play with no purchase required at all. So games like team fortress, deadlocked, Stardew Valley, and many other indie games that you can purchase and then never have to worry about getting suckered into the microtransaction cycle for

  • brb@sh.itjust.works
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    6 days ago

    You should try Old School Runescape if you want an MMORPG without any microtransactions or FOMO/daily grind mechanics.

    The cool part with OSRS is that every new feature or update has to pass the player polls, meaning they are unable to add stuff no one asked for. This includes microtransactions, partnerships, battlepasses, etc.

    • Buttflapper@lemmy.worldOP
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      6 days ago

      I actually have played around 900 hours of it on Steam alone. I’m not going to support them anymore though because of their bullshit price increases. They are owned by an investment company now That is milking them for every cent. World of Warcraft has never once increased the prices of their game at all. I’m not going to support a game that is like that

  • funkless_eck@sh.itjust.works
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    6 days ago

    Thing that cured me of my destiny 2 fomo was to get the transmog system to make my character look like a year 1 day 1 player (the broken armor you get when Ghaul takes your light) and then that’s my “look” I’m the guy who looks like they’ve never change their armor. Then I picked one ship and one emblem I liked (Xûr’s rock ship, and Strange Coin emblem) and that’s it. no more MTX.

  • fne8w2ah@lemmy.world
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    6 days ago

    I’ve stopped playing f2p smartphone games entirely cos of this microtransactions nonsense too.

  • AgentGrimstone@lemmy.world
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    7 days ago

    Whenever I feel FOMO, I just remind myself of all the other FOMO items I bought in past games and how much I don’t care about them anymore.

  • Defaced@lemmy.world
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    7 days ago

    So that’s great, but halo IMO is the least FOMO inducing mp game on the market with battle passes. You can actually “equip” the season pass you want to level and work on it, the best thing is they never go away so there’s literally not a single bit of FOMO, only the illusion. Regardless, I see your point for the other games and I commend you for making the change.

  • Buddahriffic@lemmy.world
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    7 days ago

    I’m glad I’ve had a few epiphanies over my gaming time that have resulted in no desire to spend any money on P2W or content skipping.

    First one was in the first Turok game on N64. I was playing normally but at some point looked up the cheat codes for things like unlock all weapons, unlimited ammo, and unlocking all levels. There was one weapon that you needed to collect hidden pieces of from each level, and then you only got 3 shots with it that would pretty much AoE clear an area. There was another gun that you’d only find 2 shots of ammo for at a time that was similar. I had fun for a bit running around and shooting those guns at will, but after that it was hard to get motivated to play the game without the cheats because I knew the big weapons were basically just temporary consumables, which meant I’d probably never use them while trying to ration them for moments they’d be most useful. Using those cheat codes ruined the game for me.

    The second epiphany was after raiding for a while in WoW and thinking about the loot motivation. It was a circular motivation: you get better loot so that you can raid more to get even better loot. If the loot was the main motivation, then it was pointless because the loot didn’t serve any purpose outside of the game. So it only made sense to do raiding because I enjoyed the process, not because of the rewards. And this applied to most reward mechanisms in games. Taking that logic just a bit further made me realize that P2W is actually paying money to avoid playing a game and short circuit right to getting the rewards, which was kinda pointless when the rewards were meant to improve the experience of playing the game. Either a) you don’t want to play the game at all, or b) you don’t get as much satisfaction from using the better loot or whatever because you skipped the part where you had to do it without those rewards.

    And then the last one is finding PvP less satisfying when the game mechanics give significant advantages based on either time spent grinding or paying money to avoid grinding. Did I just win because of my skills or because I’ve acquired better gear? Did I just lose because the other player outplayed me or because they got better gear? And I didn’t even want to give any satisfaction to those who just paid money to win and don’t worry about what it does or doesn’t say about their skills. It’s similar to the line of thought when you know cheating is possible… Did I get beat by someone skilled enough to aim better or someone using an aim bot?

    • I Cast Fist@programming.dev
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      6 days ago

      Comparing P2W to cheating is spot on, especially as these are much more heavily advertised and used in PvP games. What really annoys me is when these players, or similars that never go after equivalent players, feel all superior despite showing zero skill

      On WoW, I remember playing a few times on instant 255 private servers, back in 2007-2010. It felt so damn pointless to me, especially as the raids still needed you to make a raid group. I enjoyed a portion of the grind, even as a mostly solo player.

  • yamanii@lemmy.world
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    7 days ago

    It’s refreshing seeing your list since people often blame gachas nowadays, but MMOs were the issue originally, it’s just that other genres took a lesson from MMOs so now we have way more grinding options and it gets tiresome.

    • Buttflapper@lemmy.worldOP
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      7 days ago

      I really appreciate that because someone was over here trying to convince me to play a gacha game claiming that it’s not that bad. Some people just don’t get it

  • HubertManne@moist.catsweat.com
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    7 days ago

    I left mmos due to my wife spending to much on “free” games for awhile. I miss them in some ways but also am sorta glad. They were easy to over indulge in and I have a lot of responsibilities. single player, buy once and done, games along with streaming shows or movies is so much easier to take or leave. No limited events or dailies or anything.

  • visor841@lemmy.world
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    7 days ago

    Yeah I agree with you here. A lot of Trackmania players are annoyed by Trackmania’s $20 a year subscription and have called to make it F2P with cosmetic microtransactions, but I’m pretty happy that hasn’t happened. There isn’t even any DLC. It is really nice to see not have to see ads to pay more money for stuff.

  • TommySoda@lemmy.world
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    8 days ago

    I cannot tell you how much better my mental health has been since I stopped playing Apex Legends, Overwatch, and Rocket League. I never had anything against the gameplay of these games but the microtransactions and battle passes were just straight up toxic. After a couple weeks you simply don’t give a shit anymore and it’s amazing. I see my roommate playing these games until 3 AM every day because he has to do his daily challenges for 4 different games. He’ll be so pissed off that he can barely speak as he powers through game after game to get them done so he can go to bed. And in hindsight, that’s probably what I used to look like back when I played those games.

    • Buttflapper@lemmy.worldOP
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      8 days ago

      Apex Legends … the microtransactions and battle passes were just straight up toxic

      My friend bought Battlepass for Apex once because it had a pretty decent skin in it. Then, he was straight up *PISSED * when next season they had the most ridiculous, incredible looking skin ever. He felt like he had to purchase it again that season, and was bitter he spent money the previous season for something so mediocre. That kind of thought process is just awful. These games lure you right into it.

      • Prox@lemmy.world
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        8 days ago

        Apex battle passes have always given you enough credit to buy the next season’s pass. I’ve been playing since launch, I’ve completed all battle passes save for maybe 4, and I’ve spent a total of $10 on the game.

        • TommySoda@lemmy.world
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          7 days ago

          Until they start charging only money for the battle passes. I never even used 80% of the skins I got on the battle passes anyway. I just wanted them so I didn’t not have them. As someone that has over 2,000 hours in Apex, I’m so glad I jumped ship. The grass was very green on the other side.

  • y0kai@lemmy.dbzer0.com
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    8 days ago

    Maybe its the 'tism but I never gave a shit about most microtransactiony things unless they have a “pay-to-win” element. That’s why I gave up on GTA online.

    But if its just like “exclusive skins”, I could give a shit. My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

    I do wish games I could turn off their constant begging for my money though.

    • PunchingWood@lemmy.world
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      8 days ago

      Even a bunch of competitive games it hasn’t bothered me that much unless it’s like a real big difference.

      I actually enjoy taking the shitter on people that paid to be “good”, then get their asses handed to them to someone who clearly never spent a dime.

    • helenslunch@feddit.nl
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      8 days ago

      But if its just like “exclusive skins”, I could give a shit.

      I think you meant “couldn’t”.

      I do wish games I could turn off their constant begging for my money though.

      The “constant begging” is why I don’t even look twice at these games.

    • Buttflapper@lemmy.worldOP
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      8 days ago

      My default skinned character can still win against a guy in a bear-suit with a golden AK and that’s really all I need. I have no particular FOMO of not winning the fashion part of the game.

      Sure, until Activision starts using its new patented pay to win technology

      Twitter user strahfe recently shared a patent by Activision that suggests buying cosmetic items could increase your chances of being placed in games against less-experienced players. The patent reads: “The microtransaction engine may match a more expert/marquee player with a junior player to encourage the junior player to make game-related purchases of items possessed/used by the marquee player”

      I’m not heavy into conspiracies, but I’m suspicious enough to not give Activision the benefit of the doubt and bet that they’ve done this in secret if they have a patent for it. But really… if we’re even thinking about these kinds of things, the game is a lost cause.

    • RonnieB@lemmy.world
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      8 days ago

      My problem with “its just cosmetic” is that it turns the entire main screen into ad space, along with loading screens and wherever else they can jam it in. I don’t play game to be advertised to.

      Of course I can choose not to buy in, but if it didn’t have a psychological effect they wouldn’t be doing it.

      • 𝔼𝕩𝕦𝕤𝕚𝕒@lemmy.world
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        8 days ago

        An argument I heard, and adopted is that it’s never “just” cosmetic. Your enjoyment of the game is impacted by how you perceive your avatar. This is why fortnite skins sell so well to new players. It’s not just cosmetic to drop $20 on Cuddle Team Leader. It makes a user feel silly and increases enjoyment running around as an obvious pink mascot costume. It prolongs how long you play both by increased enjoyment, and sunk cost fallacy. In any game with cosmetics, purchases drive playtime.

        • hoshikarakitaridia@lemmy.world
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          8 days ago

          Yeah I had to realize that as well at some point.

          Used to play games and I was so focused on gameplay, I always thought “why even have a lot of art in there”. But then you realize if the art sucks, you wouldn’t even be giving it a chance.

          And this extends to skins and stuff. If it’s “just cosmetics”, that still means there is some art that is now hidden unless you throw money at your screen. And depending on how much it is, the game might be way too boring without it. So you’re still buying bits of a game after the fact. And voila, we’re back to the reasons why DLCs suck.

    • conciselyverbose@sh.itjust.works
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      8 days ago

      You used to unlock cool stuff by playing the game.

      They removed that whole loop of discovering cool stuff by doing cool things and replaced it with cash grubbing.

      • Nighed@feddit.uk
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        7 days ago

        Wow still has a lot of achievement/reputation(grind) related cosmetics.

        But yeh, it’s a shame that when you see a cool/unique looking mout etc that you now assume it’s paid by default.

      • aphonefriend@lemmy.dbzer0.com
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        7 days ago

        Played Terraria recently and this concept you speak of shined in it. Almost forgot how fun discovering new things as you play the actual game was.

    • ihatetheworld@lemmy.ml
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      8 days ago

      It is always such a satisfying feeling to loot the $999 weapon skin off your enemy dead body.

      Thank you for spending on my behalf and letting me play this game as a f2p and for letting me use your rare skin.

      I avoid any games that have p2w mtx but I can tolerate it somewhat if it is a PvE only or ‘single player’ like in Genshin-like games.

      I dislike the practice of having mtx of any kind in pay to play games so I tend to avoid those too.

      • webghost0101@sopuli.xyz
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        8 days ago

        I had huge age of empire nostalgia vibes,

        My friend had the same feeling but age of mythology instead.

        Neither of us played the “other” game but we both agreed the sound design in 0ad was almost identical to our different memories.

        They are top down strategy games so i sort of gave it this umbrella term. “Age of … “ strategy games

        • Cadeillac@lemmy.world
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          8 days ago

          Perfect, thanks so much! I kind of thought this but wanted to make sure. I’m not super familiar with them but have always been curious. Maybe somebody has ported it to Android

      • Okami@lemmy.world
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        8 days ago

        Rimworld is a great Colony Sim if you love the idea of Dwarf Fortress but want a gameplay experience that’s much more accessible with a much softer learning curve.

        It plays into the chaotic post apocalyptic Mad Max style hellscape fantasy really well, and does not attempt to police your morality. You can love and care for your colonists, meeting their needs and growing to know them as individual people with their own unique stories, or you can play as efficiently or sadistically as you like, throwing ethics out the window and following the Geneva Suggestions wherever you deem prudent.

        The base game is good for hundreds of hours of play, and expansions bump that up to thousands of hours of fun, but it also has a very healthy modding community if that’s still not enough.

        If you’re unfamiliar with the Colony Sim genre, the basic idea is that you start with a set of semi-randomized colonists on a randomized map and need to build up a functioning Colony to survive. You the player take the role of a manager or overlord and set tasks for your colonists to complete, which they then take time to carry out while you watch and plan the next set of tasks. You need to gather materials, build shelter, grow or hunt food, defend yourself from wildlife and raiders, and recruit new colonists.

        Rimworld in particular has fun building mechanics with an emphasis on building power grids and heat management (air conditioning and heating to keep your colonists comfy and keep food from spoiling). It’s a lot like a top-down Oxygen Not Included, but with simpler mechanics and more focus on its (procedurally generated) story.

        • PerogiBoi@lemmy.ca
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          8 days ago

          Neat! Thank you for taking the time to make such a comprehensive review. Sounds like it’s up my alley! I enjoyed Frostpunk and the Tropico series (as well as Banished although I thought it was sort of boring after a while).

          • Okami@lemmy.world
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            8 days ago

            Ooh. I’ve heard of Frostpunk and Tropico but never played them myself. If they’re similar to Rimworld I need to check them out.

      • idyllic_optimism@lemmy.today
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        7 days ago

        The colonists you are given all have character traits and there is a social aspect of the game. Colonists can start relationships, start families, break up, start social fights and end up in infirmarry… Sometimes, family members of your colonists come to your colony as raiders. All these stories forming during gameplay is the real strength of the game for me.

        For example, there was this one colonist woman in one of my playthroughs. She was the tough, soldier type. She started one or two relationships in the colony but ended them. Then she tried to go back to them. It started creating some complicated feelings among the colony so I sent her to scavenge a nearby abandoned base.

        Before she can leave, a band of raiders popped in. One of the raiders was her teenage son! So I start getting so invested in saving the son and bringing him back to the colony. I’m not that skilled in combat or tactics so I save the game multiple times until a trap injures the boy so his mom can snatch him without fighting. She takes him into one of the intact rooms in the ruin and patches up his wound, shares her food. (She takes him prisoner and you can keep talking to prisoners and convert them into your colonists. )

        Here is a scene where raiders running around outside, raiding. And a mother and son, hunkered down in a room, trying to reconnect.

        While the boy is recovering in the impromptu prison room, she gets out and shoots the raiders one by one. Rest of the raiders leave the map after losing enough members.

        Mother and son talk about family, son talks about some childhood memories. Eventually, he is no longer a prisoner but a newly recruited member of the colony. Woman comes back with her son. Son turns out to be a psychopath but that’s ok. At the Rim, we love psychopaths, they do gruesome task of disposing raider corpses, for example, without getting emotional strain.

        Mother stopped creating drama in the colony after son joined.

        If you read people’s stories in the steam comments (there are a lot of war crime simulator stories, too, be warned) you may get why it’s so addictive.

        • A_Union_of_Kobolds@lemmy.world
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          8 days ago

          I knew a guy who got real into it and started an “Accidental Cannibal Cult”. It was fun to listen to, if nothing else - I don’t get into those games much. Kinda like hearing EVE Online or Dwarf Fortress stories.

      • HeadfullofSoup@kbin.earth
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        8 days ago

        Over 2000 hour of play and i never won once but had so much fun losing in some really stupid way and some tragic one too.

        With the mod and dlc each new game are mostly unique

  • JoYo@lemmy.ml
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    8 days ago

    i just started playing on Ascension wow private server.

    their take on classless is so nice.

  • RightHandOfIkaros@lemmy.world
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    8 days ago

    I don’t think its so much the microtransactions as it is games with a highly competitive spirit. PvP games in particular. I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero or Goddess of Victory NIKKE, but after about two matches of Dead by Daylight, a game with a notoriously toxic playerbase, I definitely feel worse than before I play, particularly if the matches do not go well for me.

    Im the kind of player that doesn’t spend money unless I feel like something provides me value. Ive played ZZZ since release and haven’t spent a single cent, and NIKKE since its release and only spent $25 total. I have enough self-control to handle those games and can spot bad value in games like gacha games pretty fast. So for me it isn’t really about microtransactions, its definitely about competition with other players, and interactions with them. Playing a game of DBD, winning, and then having everyone (usually TTV streamers) call you names in chat or on their stream and report/mercilessly harrass you ( for winning in a video game, mind you) is a completly different level of toxic that I doubt many would be able to properly handle long term.

    Its why I pretty much never recommend DBD to people.

    • Buttflapper@lemmy.worldOP
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      8 days ago

      I don’t find myself having any negative feelings after playing a game like Zenless Zone Zero

      I agree with the rest of what you said but this part is crazy. Gacha games are so heavily monetized it’s wild. I played zenless as well up until a few weeks ago, that game is such a trash can. I used every single currency that I had earned in the entire game and couldn’t get The character I wanted. Some people spend as much as $2,000 on the game just trying to get a single character. That kind of gambling is even worse than what I’m talking about

      • RightHandOfIkaros@lemmy.world
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        8 days ago

        Well the issue is that some people confuse a want for a need.

        Wanting characters is great but the problem comes from being disappointed that you didn’t get what you want as fast as you thought you should. The true method of playing a gacha game is like running a marathon, its not a race and you take it slow. Play in your free time, down time, whatever. I don’t play those games as my main game, just as a side game. Sometimes I miss a day for the login or a special event or even a character that I really wanted but at the end of the day, its just a video game and I am not going to die without that thing or character I wanted. If I get it, its simply a bonus to the joy I get from playing the game already. I don’t play a game long if I don’t have fun with it at least more than when I don’t.

        Some people don’t have self control, and I am not saying that the games are not monetized in a predatory way. But I view it no different from actual gachapon: capsule toys. You know, like a gumball machine, but the little plastic ball that has a random small toy or stickers inside. You pay, turn the knob, and you always win something, you just don’t know what. To me, I dont consider that the same as gambling like with a slot machine. That’s just my opinion, and I sure I am in the minority with that, and with my overall attitude towards gacha games in general.

        • Buttflapper@lemmy.worldOP
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          8 days ago

          Any lottery style game (let’s be honest, Gacha = Lottery) is psychologically harmful in my opinion because it trains you to gamble, there’s no other way around it. These games purposefully condition you to spend currency that you’ve earned, lose majorly, and then get rushes of dopamine when you finally win. They are designed to keep you wanting more. If you think I’m making this up, then read Got ya!: The Psychology of Gacha Addiction

          Gacha games have mastered the art of making us eagerly anticipate each draw, activating our brain’s reward system and flooding us with dopamine — the pleasure neurotransmitter. It’s the chemical cocktail that keeps us engaged, excited, and coming back for more. Next on the list is the ‘just one more try’ mentality

          There’s nothing remotely healthy about this at all, which runs completely contrary to what my personal goals are