With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.
It looked a bit off at full speed. Slowing it down (to 50%, 20%, then 10%), that really shows how clunky it is. Especially for a cinematic demo like this.