I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.
I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.
While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.
Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.
A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.
There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.
The final challenge can have the guy be talked down with enough speech
For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.
This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.
I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.
The maze puzzle with the electrified floor is some absolute bullshit. I wonder if there’s a mod to remove that nonsense?
As for the beginning, I used a mod to skip the Temple of Trials because you’re absolutely right, it’s such a tedious slog. Yay, executive meddling!
What part of that was executive meddling?
The Temple of Trials is intended to be a tutorial - something the executives insisted they include. The first game’s tutorial is in the manual.
I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.
While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.
Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.
A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.
There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.
The final challenge can have the guy be talked down with enough speech
For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.
This is the kind of stuff you might know if you already know what’s ahead of you, like if you played it before, but as a first-time player of the game, not knowing what’s coming, I found it to be a poor experience when you only have a melee weapon but specced for guns.