If you haven’t read or looked into this, it feels almost wrong to just boil it down for you.
Watch one of their stupid commercials about it, then see if it works at all the way they delict it working. It does not. All it is now is a wearable monitor for desktop viewing. Things it does not do while clearly depicted as such:
gaming
multimedia presentations
stream to other headsets
have ANY sharable user positioning data (local or GPS)
collaboration with other headset owners
wireless anything (it’s got a heavy ass battery pack)
literally has NONE of the apps that it had depicted it had in some presentations at initial dev announcement (Netflix, YouTube…etc), though they are usable in browser
Anyway, you get the idea. There’s more, but why bother.
I like shitting on Apple as much as the next guy but the Vision Pro is an impressive piece of gear from an engineering perspective. Unfortunately, much like pretty much all VR headsets before it, it is suffering from a lack of an ecosystem.
All Apple changed is to pivot away from a focus on bleeding edge high end hardware in this new segment and instead grow a userbase by means of a cheaper base product (likely missing one or two bells and whistles). Developers don’t like to produce apps for platforms nobody will use, even if they get thrown some money to do so, because it is a poor long term investment. So Apple’s best shot at this is to get Vision devices onto as many heads as possible.
Why do you think the headset doesn’t work as described or advertised?
Its price is the main complaint I’ve seen.
If you haven’t read or looked into this, it feels almost wrong to just boil it down for you.
Watch one of their stupid commercials about it, then see if it works at all the way they delict it working. It does not. All it is now is a wearable monitor for desktop viewing. Things it does not do while clearly depicted as such:
Anyway, you get the idea. There’s more, but why bother.
You can play steam games on the Vision Pro via a PC.
I like shitting on Apple as much as the next guy but the Vision Pro is an impressive piece of gear from an engineering perspective. Unfortunately, much like pretty much all VR headsets before it, it is suffering from a lack of an ecosystem.
All Apple changed is to pivot away from a focus on bleeding edge high end hardware in this new segment and instead grow a userbase by means of a cheaper base product (likely missing one or two bells and whistles). Developers don’t like to produce apps for platforms nobody will use, even if they get thrown some money to do so, because it is a poor long term investment. So Apple’s best shot at this is to get Vision devices onto as many heads as possible.